use ecs::phase::START as START_PHASE; use ecs::{Component, Query, World}; #[derive(Component)] struct SomeData { num: u64, } #[derive(Component)] struct Greeting { greeting: String, } fn say_hello(query: Query<(SomeData, Greeting)>) { for (data, greeting) in &query { println!("{}: {}", greeting.greeting, data.num); } } fn main() { let mut world = World::new(); world.register_system(*START_PHASE, say_hello); world.create_entity(( SomeData { num: 987_654 }, Greeting { greeting: "Good afternoon".to_string(), }, )); world.create_entity(( SomeData { num: 345 }, Greeting { greeting: "Good evening".to_string() }, )); world.step(); }