- [x] Support for multiple textures - [x] Non-hardcoded projection settings - [x] Model importing - [x] Multiple light sources - [x] Fix the ECS member crate "extension" example - [x] Make ECS framework use archetypes - [x] Add support for adding components to entities at runtime in ECS framework - [x] Add support for removing components from entities at runtime in ECS framework - [x] Add support for entity relationships in ECS framework - [x] Add component events (removal & addition) in ECS framework - [x] Make renderer not create new buffers each frame - [ ] Multiple rendering passes - [ ] Effects using stencil buffer - [x] Remove position field from Camera component - [ ] Remove possible edge cases in ECS component storage - [x] Fix OpenGL warning "Vertex shader in program 3 is being recompiled based on GL state". It started at commit 526edc6f4cb5f29d17e2fe384e316236c033fccd. Fixed by c4686c2992417545e7a05a6a40ee9f1a8bbf3b96 - [x] New texture IDs are created for no reason. Crashes when on texture ID 31 - [ ] Audio - [ ] Transparent/translucent models - [ ] Animations - [ ] Physics - [ ] Rotation (using quaternions) - [ ] Add support for entity tags in ECS framework