From 2302a232de4132a25153071049d31bc59ae70b35 Mon Sep 17 00:00:00 2001 From: HampusM Date: Sun, 14 Apr 2024 22:38:10 +0200 Subject: chore: remove reading default shaders --- src/main.rs | 57 +++++++++++---------------------------------------------- 1 file changed, 11 insertions(+), 46 deletions(-) (limited to 'src/main.rs') diff --git a/src/main.rs b/src/main.rs index 0cbe754..97c7615 100644 --- a/src/main.rs +++ b/src/main.rs @@ -10,7 +10,7 @@ use engine::input::{Extension as InputExtension, Keys}; use engine::lighting::{LightSource, LightSourceBuilder}; use engine::material::Builder as MaterialBuilder; use engine::renderer::Extension as RendererExtension; -use engine::shader::{Kind as ShaderKind, Program as ShaderProgram, Shader}; +use engine::shader::Program as ShaderProgram; use engine::texture::{Id as TextureId, Map as TextureMap, Texture}; use engine::transform::Transform; use engine::vector::{Vec2, Vec3}; @@ -24,11 +24,6 @@ use crate::cube::{create_cube_mesh, Corner as CubeCorner, Side as CubeSide}; mod cube; -const VERTEX_SHADER_FILE: &str = "vertex.glsl"; -const FRAGMENT_SHADER_FILE: &str = "fragment.glsl"; - -const SHADER_DIR: &str = "engine"; - const CAM_SPEED: f32 = 3.0; const LIGHT_SOURCE_SPEED: f32 = 1.2; @@ -127,53 +122,23 @@ fn main() -> Result<(), Box> let mut engine = Engine::new(); - let texture = Texture::open(Path::new("vent.png"))?; - - let material = MaterialBuilder::new() - .ambient_map(TextureId::new(0)) - .diffuse_map(TextureId::new(0)) - .specular_map(TextureId::new(0)) - .build(); - - /* - let mut textured_cube = create_cube(cube_vertex_builder_cb) - .texture(TextureId::new(0), texture.clone()) - .material(material.clone()) - .build(ObjectId::new(4))?; - - textured_cube.translate(Vec3 { x: 1.6, y: 0.0, z: 0.0 }); - - engine.add_object(textured_cube); - */ - let mut transform = Transform::new(); transform.set_position(Vec3 { x: 1.6, y: 0.0, z: 0.0 }); - let mut shader_program = ShaderProgram::new(); - - shader_program.push_shader( - Shader::read_shader_file( - ShaderKind::Vertex, - &Path::new(SHADER_DIR).join(VERTEX_SHADER_FILE), - )? - .preprocess()?, - ); - - shader_program.push_shader( - Shader::read_shader_file( - ShaderKind::Fragment, - &Path::new(SHADER_DIR).join(FRAGMENT_SHADER_FILE), - )? - .preprocess()?, - ); - engine.spawn(( create_cube_mesh(cube_vertex_builder_cb), - TextureMap::from_iter([(TextureId::new(0), texture)]), - material, + TextureMap::from_iter([( + TextureId::new(0), + Texture::open(Path::new("vent.png"))?, + )]), + MaterialBuilder::new() + .ambient_map(TextureId::new(0)) + .diffuse_map(TextureId::new(0)) + .specular_map(TextureId::new(0)) + .build(), transform, - shader_program, + ShaderProgram::new()?, )); let light_source = LightSourceBuilder::new() -- cgit v1.2.3-18-g5258