From 8a41f5aeb3ac143d731928d1c343cd9338190f0a Mon Sep 17 00:00:00 2001 From: HampusM Date: Sat, 23 May 2026 19:56:41 +0200 Subject: style: format for Rust edition 2021 --- engine/src/shader/default.rs | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'engine/src/shader') diff --git a/engine/src/shader/default.rs b/engine/src/shader/default.rs index c217af6..8144fdf 100644 --- a/engine/src/shader/default.rs +++ b/engine/src/shader/default.rs @@ -1,15 +1,14 @@ use std::path::Path; use std::sync::LazyLock; -use crate::ecs::Query; -use crate::ecs::actions::Actions; -use crate::ecs::query::term::Without; -use crate::ecs::sole::Single; - use crate::asset::{Assets, Label as AssetLabel}; use crate::camera::{Active as ActiveCamera, Camera}; use crate::data_types::dimens::Dimens; use crate::draw_flags::NoDraw; +use crate::ecs::actions::Actions; +use crate::ecs::query::term::Without; +use crate::ecs::sole::Single; +use crate::ecs::Query; use crate::lighting::{DirectionalLight, GlobalLight, PointLight}; use crate::material::{Flags as MaterialFlags, Material}; use crate::matrix::Matrix; @@ -327,7 +326,7 @@ fn create_model_matrix(transform: Transform) -> Matrix } fn create_view_matrix(camera: &Camera, camera_world_pos: &Vec3) --> Matrix + -> Matrix { let mut view = Matrix::new(); -- cgit v1.2.3-18-g5258