From de74c71eb6d6a67e8c7ac006a1e906175ca32a72 Mon Sep 17 00:00:00 2001 From: HampusM Date: Wed, 25 Mar 2026 20:09:13 +0100 Subject: refactor(engine): store textures as assets instead of images --- engine/src/shader/cursor.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/src/shader/cursor.rs') diff --git a/engine/src/shader/cursor.rs b/engine/src/shader/cursor.rs index b5ba4e0..0522858 100644 --- a/engine/src/shader/cursor.rs +++ b/engine/src/shader/cursor.rs @@ -1,7 +1,7 @@ use crate::asset::Handle as AssetHandle; -use crate::image::Image; use crate::matrix::Matrix; use crate::shader::{TypeKind, TypeLayout, VariableLayout}; +use crate::texture::Texture; use crate::vector::Vec3; /// Shader cursor @@ -116,7 +116,7 @@ pub enum BindingValue Float(f32), FVec3(Vec3), FMat4x4(Matrix), - Texture(AssetHandle), + Texture(AssetHandle), } impl From for BindingValue -- cgit v1.2.3-18-g5258