From 8345bc48223e21c200d7f0a53ec4c9482bceeedb Mon Sep 17 00:00:00 2001 From: HampusM Date: Fri, 10 Jul 2026 12:42:14 +0200 Subject: feat(engine): make texture shader binding values specified by object ID --- engine/src/shader/cursor.rs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'engine/src/shader/cursor.rs') diff --git a/engine/src/shader/cursor.rs b/engine/src/shader/cursor.rs index 0522858..8011012 100644 --- a/engine/src/shader/cursor.rs +++ b/engine/src/shader/cursor.rs @@ -1,8 +1,7 @@ -use crate::asset::Handle as AssetHandle; -use crate::matrix::Matrix; +use crate::data_types::matrix::Matrix; +use crate::data_types::vector::Vec3; +use crate::rendering::object::Id as RenderingObjectId; use crate::shader::{TypeKind, TypeLayout, VariableLayout}; -use crate::texture::Texture; -use crate::vector::Vec3; /// Shader cursor #[derive(Clone)] @@ -116,7 +115,7 @@ pub enum BindingValue Float(f32), FVec3(Vec3), FMat4x4(Matrix), - Texture(AssetHandle), + Texture(RenderingObjectId), } impl From for BindingValue -- cgit v1.2.3-18-g5258