From e8472cc24f5eafd8a9a08b64c52eb49d01ac4031 Mon Sep 17 00:00:00 2001 From: HampusM Date: Thu, 5 Nov 2026 10:12:09 +0100 Subject: feat(engine): make shader entry point names not hardcoded --- engine/src/rendering/main_pipeline.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/src/rendering/main_pipeline.rs') diff --git a/engine/src/rendering/main_pipeline.rs b/engine/src/rendering/main_pipeline.rs index 754b507..7caf625 100644 --- a/engine/src/rendering/main_pipeline.rs +++ b/engine/src/rendering/main_pipeline.rs @@ -401,7 +401,7 @@ fn get_or_create_shaders<'shader_ctx>( name: "main_3d_shader.slang".into(), file_path: Path::new("@engine/main_3d_shader").into(), source: include_str!("../../res/main_3d_shader.slang").into(), - link_entrypoints: ShaderEntrypointFlags::VERTEX + link_entry_points: ShaderEntrypointFlags::VERTEX | ShaderEntrypointFlags::FRAGMENT, }, ); @@ -418,7 +418,7 @@ fn get_or_create_shaders<'shader_ctx>( name: "sky_box_shader.slang".into(), file_path: Path::new("@engine/sky_box_shader").into(), source: include_str!("../../res/sky_box_shader.slang").into(), - link_entrypoints: ShaderEntrypointFlags::VERTEX + link_entry_points: ShaderEntrypointFlags::VERTEX | ShaderEntrypointFlags::FRAGMENT, }, ); -- cgit v1.2.3-18-g5258