From 3794c39bfd3fd4d03f9f89226fc9c1f16b096572 Mon Sep 17 00:00:00 2001 From: HampusM Date: Fri, 10 Jul 2026 14:07:03 +0200 Subject: refactor(engine): move shader module to inside of rendering module --- engine/src/rendering/backend/opengl/graphics_mesh.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engine/src/rendering/backend/opengl') diff --git a/engine/src/rendering/backend/opengl/graphics_mesh.rs b/engine/src/rendering/backend/opengl/graphics_mesh.rs index 4933197..6d5c248 100644 --- a/engine/src/rendering/backend/opengl/graphics_mesh.rs +++ b/engine/src/rendering/backend/opengl/graphics_mesh.rs @@ -9,8 +9,8 @@ use opengl_bindings::vertex_array::{ use opengl_bindings::MaybeCurrentContextWithFns as GlCurrentContextWithFns; use crate::mesh::{Mesh, VertexAttrType}; +use crate::rendering::shader::VertexDescription as ShaderVertexDescription; use crate::rendering::MeshUsage; -use crate::shader::VertexDescription as ShaderVertexDescription; #[derive(Debug)] pub struct GraphicsMesh -- cgit v1.2.3-18-g5258