From 01ccfc06e3f6b7f9e7698837f313bf101a8902b7 Mon Sep 17 00:00:00 2001 From: HampusM Date: Thu, 27 Aug 2026 23:40:46 +0200 Subject: refactor(engine): reduce code repetition in gl rendering backend --- engine/src/rendering/backend/opengl/graphics_mesh.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engine/src/rendering/backend/opengl') diff --git a/engine/src/rendering/backend/opengl/graphics_mesh.rs b/engine/src/rendering/backend/opengl/graphics_mesh.rs index f6b7d56..29ae01a 100644 --- a/engine/src/rendering/backend/opengl/graphics_mesh.rs +++ b/engine/src/rendering/backend/opengl/graphics_mesh.rs @@ -244,7 +244,7 @@ impl GraphicsMesh Ok(()) } - pub fn destroy(&mut self, curr_gl_ctx: &GlCurrentContextWithFns) + pub fn destroy(&self, curr_gl_ctx: &GlCurrentContextWithFns) { self.vertex_arr.delete(curr_gl_ctx); self.vertex_buffer.delete(curr_gl_ctx); -- cgit v1.2.3-18-g5258