From 1529915d58524ab4de3eaa0b3441fc09c1dcf4f0 Mon Sep 17 00:00:00 2001 From: HampusM Date: Mon, 2 Nov 2026 02:07:56 +0100 Subject: refactor(engine): make shader compile targets not hardcoded --- engine/src/rendering.rs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'engine/src/rendering.rs') diff --git a/engine/src/rendering.rs b/engine/src/rendering.rs index bbfee72..1f1be64 100644 --- a/engine/src/rendering.rs +++ b/engine/src/rendering.rs @@ -24,7 +24,10 @@ use crate::mesh::Mesh; use crate::rendering::blending::Config as BlendingConfig; use crate::rendering::object::{Id as ObjectId, Store as ObjectStore}; use crate::rendering::shader::cursor::Binding as ShaderBinding; -use crate::rendering::shader::Program as ShaderProgram; +use crate::rendering::shader::{ + CompileTargetId as ShaderCompileTargetId, + Program as ShaderProgram, +}; use crate::texture::{CubeMapFace, Properties as TextureProperties}; use crate::vector::Vec2; use crate::windowing::dpi::PhysicalSize; @@ -199,6 +202,13 @@ impl SurfaceId } } +/// Properties of the current rendering backend. +#[derive(Debug, Sole)] +pub struct BackendProperties +{ + pub shader_target_id: ShaderCompileTargetId, +} + #[derive(Debug, Default, Sole)] pub struct RenderPasses { -- cgit v1.2.3-18-g5258