From 7083a19bf1029bff21a9550d40cc3260e99aac53 Mon Sep 17 00:00:00 2001 From: HampusM Date: Sat, 18 Oct 2025 17:04:28 +0200 Subject: refactor(engine): use winit instead of glfw --- engine/src/renderer/opengl/vertex.rs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'engine/src/renderer/opengl/vertex.rs') diff --git a/engine/src/renderer/opengl/vertex.rs b/engine/src/renderer/opengl/vertex.rs index 499b94b..5a1593e 100644 --- a/engine/src/renderer/opengl/vertex.rs +++ b/engine/src/renderer/opengl/vertex.rs @@ -1,12 +1,13 @@ -use crate::vector::{Vec2, Vec3}; +use safer_ffi::derive_ReprC; #[derive(Debug, Clone)] +#[derive_ReprC] #[repr(C)] pub struct Vertex { - pub pos: Vec3, - pub texture_coords: Vec2, - pub normal: Vec3, + pub pos: opengl_bindings::data_types::Vec3, + pub texture_coords: opengl_bindings::data_types::Vec2, + pub normal: opengl_bindings::data_types::Vec3, } impl Vertex -- cgit v1.2.3-18-g5258