From 484e2295a2fae589c7b5c9ae05aba57867ae681a Mon Sep 17 00:00:00 2001 From: HampusM Date: Tue, 14 Apr 2026 16:22:44 +0200 Subject: refactor(engine): make mesh vertices dynamic --- engine/src/renderer/opengl.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/src/renderer/opengl.rs') diff --git a/engine/src/renderer/opengl.rs b/engine/src/renderer/opengl.rs index ee440c8..1093292 100644 --- a/engine/src/renderer/opengl.rs +++ b/engine/src/renderer/opengl.rs @@ -949,10 +949,10 @@ fn handle_commands( .get_program_metadata(curr_shader_program_asset_id) .expect("Not possible"); - let Some(vertex_subset) = &curr_shader_program_metadata.vertex_subset + let Some(vertex_desc) = &curr_shader_program_metadata.vertex_desc else { tracing::error!( - "Current shader program does not have a vertex subset" + "Current shader program does not have a vertex description" ); continue; }; @@ -960,7 +960,7 @@ fn handle_commands( let key = *next_graphics_ctx_object_key; let graphics_mesh = - match GraphicsMesh::new(&curr_gl_ctx, &mesh, &vertex_subset) { + match GraphicsMesh::new(&curr_gl_ctx, &mesh, &vertex_desc) { Ok(graphics_mesh) => graphics_mesh, Err(err) => { tracing::error!("Failed to create mesh: {err}"); -- cgit v1.2.3-18-g5258