From 4f06675fa051e4b2f54960f76b75060c27ea8b7d Mon Sep 17 00:00:00 2001 From: HampusM Date: Sat, 21 Mar 2026 17:54:55 +0100 Subject: refactor(engine): add dedicated mesh creation renderer command --- engine/src/renderer/object.rs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'engine/src/renderer/object.rs') diff --git a/engine/src/renderer/object.rs b/engine/src/renderer/object.rs index 357bd6a..eba5bdf 100644 --- a/engine/src/renderer/object.rs +++ b/engine/src/renderer/object.rs @@ -5,12 +5,13 @@ use ecs::Component; use crate::asset::Id as AssetId; +pub type RawValue = u32; + /// Renderer object ID. #[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] pub enum Id { Asset(AssetId), - Other(u64), } /// Renderer object store. @@ -91,18 +92,18 @@ impl<'store> StoreEntry<'store> #[derive(Debug, Clone)] pub struct Object { - raw: u32, + raw: RawValue, kind: Kind, } impl Object { - pub fn from_raw(raw: u32, kind: Kind) -> Self + pub fn from_raw(raw: RawValue, kind: Kind) -> Self { Self { raw, kind } } - pub fn as_raw(&self) -> u32 + pub fn as_raw(&self) -> RawValue { self.raw } @@ -120,4 +121,5 @@ pub enum Kind { Texture, ShaderProgram, + ImplementationSpecific, } -- cgit v1.2.3-18-g5258