From 6b2feeab0b845d05cdf76328d44b7b70a5e50c18 Mon Sep 17 00:00:00 2001 From: HampusM Date: Sat, 10 May 2025 13:10:46 +0200 Subject: refactor(engine): make GL renderer have it's own Vertex struct --- engine/src/mesh/cube.rs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'engine/src/mesh/cube.rs') diff --git a/engine/src/mesh/cube.rs b/engine/src/mesh/cube.rs index c29ce0b..6c9d381 100644 --- a/engine/src/mesh/cube.rs +++ b/engine/src/mesh/cube.rs @@ -1,8 +1,7 @@ use crate::math::calc_triangle_surface_normal; -use crate::mesh::Mesh; +use crate::mesh::{Mesh, Vertex}; use crate::util::builder; use crate::vector::{Vec2, Vec3}; -use crate::vertex::{Builder as VertexBuilder, Vertex}; builder! { /// Cube mesh creation specification. @@ -192,7 +191,7 @@ impl FaceVertices .expect("Vertex normal index is out of bounds") .clone(); - VertexBuilder::default() + Vertex::builder() .pos(vertex_pos) .normal(vertex_normal) .build() -- cgit v1.2.3-18-g5258