From c611ee62477564fbe532f51e8526bae2e82dae93 Mon Sep 17 00:00:00 2001 From: HampusM Date: Thu, 13 Aug 2026 14:16:39 +0200 Subject: feat(engine): add standardized names for mesh vertex attrs & vertex shader input --- engine/src/mesh.rs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'engine/src/mesh.rs') diff --git a/engine/src/mesh.rs b/engine/src/mesh.rs index 9aa1f80..82e2877 100644 --- a/engine/src/mesh.rs +++ b/engine/src/mesh.rs @@ -1,12 +1,11 @@ use std::alloc::Layout; +use crate::mesh::vertex_buffer::VertexLabel; use crate::vector::Vec3; pub mod cube; pub mod vertex_buffer; -pub const POSITION_VERTEX_ATTRIB_NAME: &str = "pos"; - #[derive(Debug, Clone)] pub struct Mesh { @@ -58,7 +57,7 @@ impl Mesh { let mut pos_iter = self .vertex_buf() - .iter::<[f32; 3]>(POSITION_VERTEX_ATTRIB_NAME) + .iter::<[f32; 3]>(VertexLabel::Position) .map(|vertex_pos| Vec3::from(*vertex_pos)) .into_iter(); -- cgit v1.2.3-18-g5258