From 6b2feeab0b845d05cdf76328d44b7b70a5e50c18 Mon Sep 17 00:00:00 2001 From: HampusM Date: Sat, 10 May 2025 13:10:46 +0200 Subject: refactor(engine): make GL renderer have it's own Vertex struct --- engine/src/data_types/vector.rs | 1 + 1 file changed, 1 insertion(+) (limited to 'engine/src/data_types') diff --git a/engine/src/data_types/vector.rs b/engine/src/data_types/vector.rs index 802a4a7..100c709 100644 --- a/engine/src/data_types/vector.rs +++ b/engine/src/data_types/vector.rs @@ -3,6 +3,7 @@ use std::ops::{Add, AddAssign, Div, Mul, Neg, Sub, SubAssign}; use crate::color::Color; #[derive(Debug, Default, Clone, Copy, PartialEq)] +#[repr(C)] pub struct Vec2 { pub x: Value, -- cgit v1.2.3-18-g5258