From 20c45467612ff2448b87ce731f939145c6e3a3b1 Mon Sep 17 00:00:00 2001 From: HampusM Date: Tue, 23 Sep 2025 18:20:11 +0200 Subject: feat(ecs): make Actions::spawn return future entity's UID --- ecs/src/actions.rs | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) (limited to 'ecs/src/actions.rs') diff --git a/ecs/src/actions.rs b/ecs/src/actions.rs index 2dd68bf..ba3ced5 100644 --- a/ecs/src/actions.rs +++ b/ecs/src/actions.rs @@ -16,11 +16,18 @@ pub struct Actions<'world> impl<'world> Actions<'world> { - /// Queues up a entity to spawn at the end of the current tick. - pub fn spawn(&mut self, components: Comps) + /// Queues up a entity to spawn at the end of the current tick, returning the [`Uid`] + /// that the entity will have. + pub fn spawn(&mut self, components: Comps) -> Uid { - self.action_queue - .push(Action::Spawn(components.into_parts_array().into())); + let new_entity_uid = Uid::new_unique(UidKind::Entity); + + self.action_queue.push(Action::Spawn( + new_entity_uid, + components.into_parts_array().into(), + )); + + new_entity_uid } /// Queues up despawning a entity at the end of the current tick. @@ -149,7 +156,7 @@ impl Ref<'_> #[derive(Debug)] pub(crate) enum Action { - Spawn(Vec), + Spawn(Uid, Vec), Despawn(Uid), AddComponents(Uid, Vec), RemoveComponents(Uid, Vec), -- cgit v1.2.3-18-g5258