From 898408c07e0f75fcfa00e9d23325ee8dbbd39ce8 Mon Sep 17 00:00:00 2001 From: HampusM Date: Tue, 30 Jun 2026 20:37:01 +0200 Subject: fix(engine): change default shader system 'No current camera' log level to trace --- engine/src/shader/default.rs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/engine/src/shader/default.rs b/engine/src/shader/default.rs index eafe024..27a38b6 100644 --- a/engine/src/shader/default.rs +++ b/engine/src/shader/default.rs @@ -16,7 +16,11 @@ use crate::material::{Flags as MaterialFlags, Material}; use crate::matrix::Matrix; use crate::model::{MaterialSearchResult, Model}; use crate::projection::{ClipVolume as ProjectionClipVolume, Projection}; -use crate::rendering::{PendingShaderBindings, SurfaceSpec, TargetWindow as RenderingTargetWindow}; +use crate::rendering::{ + PendingShaderBindings, + SurfaceSpec, + TargetWindow as RenderingTargetWindow, +}; use crate::shader::cursor::{BindingValue as ShaderBindingValue, Cursor as ShaderCursor}; use crate::shader::{ Context as ShaderContext, @@ -47,7 +51,7 @@ pub fn enqueue_set_shader_bindings( ) { let Some((camera, camera_world_pos, _)) = camera_query.iter().next() else { - tracing::warn!("No current camera"); + tracing::trace!("No current camera"); return; }; -- cgit v1.2.3-18-g5258