summaryrefslogtreecommitdiff
path: root/engine/src/shader.rs
AgeCommit message (Collapse)Author
8 hoursstyle: format for Rust edition 2021HEADmasterHampusM
8 hoursrefactor(engine): use Rust edition 2021HampusM
This change is because of a rustfmt bug in the 2024 edition. For example, the following code snippet: ``` struct Value {} struct ParsingError {} trait Keyword {} impl Value { fn parse<KeywordT: Keyword>(value: &str, line_no: usize) -> Result<Self, ParsingError> { todo!(); } } ``` when formatted with `rustfmt --edition 2021 --emit stdout --config max_width=90,brace_style=AlwaysNextLine` becomes: ``` struct Value {} struct ParsingError {} trait Keyword {} impl Value { fn parse<KeywordT: Keyword>(value: &str, line_no: usize) -> Result<Self, ParsingError> { todo!(); } } ```
2 dayschore: rename ecs* crates to engine-ecs*HampusM
3 daysfeat(engine): add support for more shader scalar typesHampusM
3 daysrefactor(engine): panic on unknown slang shader scalar typesHampusM
2026-04-14refactor(engine): make mesh vertices dynamicHampusM
2026-04-06refactor(engine): improve names of reflection types & itemsHampusM
2026-03-28feat(engine): make rendering pass-basedHampusM
2026-03-25feat(engine): pass vertex subsets to shadersHampusM
2026-03-20feat(engine): use slang for shadersHampusM
2024-11-23refactor(engine): make shaders a renderer detailHampusM
2024-11-23refactor(engine): move & improve glsl preprocessingHampusM
2024-04-14feat(engine): add default shaders when creating shader programHampusM
2024-04-14feat(engine): use ECS architectureHampusM
2024-02-19refactor(engine): create shaders on startHampusM
2023-10-13refactor(engine): move uses of OpenGL to OpenGL moduleHampusM
2023-10-07feat(engine): add ability to render trianglesHampusM