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A "game" written from scratch in Rust
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engine
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lib.rs
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Author
8 days
refactor(engine): make shaders a renderer detail
HampusM
8 days
refactor(engine): move & improve glsl preprocessing
HampusM
2024-11-11
chore(engine): use new entity IDs
HampusM
2024-10-27
feat(engine): add Keys function to get previous key state
HampusM
2024-10-13
feat(engine): add extension logging frame time
HampusM
2024-08-21
fix(engine): use new name of ComponentToAddedEvent
HampusM
2024-08-14
fix(engine): make Engine::spawn have bound TupleReduce on Comps
HampusM
2024-08-13
fix(engine): remove emitting start
HampusM
This caused two start events being emitted
2024-08-02
docs(engine): correct Engine function comments
HampusM
2024-08-02
feat(engine): make Engine::spawn return the spawned entity's UID
HampusM
2024-06-22
feat(engine): add ability to change polygon mode per object
HampusM
2024-05-01
feat(engine): add basic Wavefront obj file parsing
HampusM
2024-04-15
feat(engine): add projection options to camera component
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2024-03-03
feat(engine): create shader programs when needed
HampusM
2024-02-29
fix(engine): stop segfault on exit caused by bad GL function pointers
HampusM
2024-02-19
refactor(engine): create shaders on start
HampusM
2024-02-18
refactor(engine): move data types to a data types module
HampusM
2024-02-18
refactor(engine): add mesh struct used by Object
HampusM
2023-11-27
feat(engine): add input mode & cursor mode window settings
HampusM
2023-11-27
chore: replace Engine::new window params with window settings
HampusM
2023-11-27
feat(engine): add support for custom camera implementations
HampusM
2023-11-27
feat(engine): add lighting maps
HampusM
2023-11-20
feat(engine): add materials
HampusM
2023-11-12
feat(engine): add basic flat lighting
HampusM
2023-11-12
chore(engine): add shader preprocessor
HampusM
2023-11-02
refactor(engine): make renderer a struct
HampusM
2023-11-02
feat(engine): add texturing
HampusM
2023-10-27
feat(engine): add get cursor position
HampusM
2023-10-26
feat(engine): add non mutable camera getter to Engine
HampusM
2023-10-26
feat(engine): add get keyboard input
HampusM
2023-10-24
feat(engine): add delta time
HampusM
2023-10-23
feat(engine): add camera
HampusM
2023-10-23
feat(engine): add perspective
HampusM
2023-10-22
feat(engine): add translating & scaling objects
HampusM
2023-10-17
fix(engine): drop objects before window to call valid GL functions
HampusM
2023-10-16
feat(engine): store objects in engine
HampusM
2023-10-15
feat(engine): add logging OpenGL debug messages
HampusM
2023-10-14
chore(engine): use window builder
HampusM
2023-10-13
refactor(engine): move uses of OpenGL to OpenGL module
HampusM
2023-10-13
refactor(engine): add OpenGL object currently bound guards
HampusM
2023-10-12
feat(engine): add vertex coloring
HampusM
2023-10-08
feat(engine): add Debug derives
HampusM
2023-10-07
feat(engine): add ability to render triangles
HampusM
2023-10-07
fix(engine): update viewport when framebuffer changes size
HampusM
2023-10-06
feat: add engine library base
HampusM