#pragma once #include "interfaces/cursor.hpp" #include "interfaces/matrix.hpp" #include "interfaces/window.hpp" #include class IScene { public: virtual ~IScene() noexcept = default; virtual void enter() noexcept = 0; virtual void leave() noexcept = 0; virtual void write_status(const std::string_view &str) noexcept = 0; }; using ISceneFactory = std::shared_ptr (*)( const std::shared_ptr &cursor_controller, const std::shared_ptr &window);