From df49c32fc0792214182d510b4a58c524bf8b59c5 Mon Sep 17 00:00:00 2001 From: HampusM Date: Fri, 3 Jun 2022 12:02:11 +0200 Subject: feat: add ability to change generation speed --- src/game/game.cpp | 27 +++++++++++++++++++-------- src/game/game.hpp | 7 ++++++- src/game/status_manager.cpp | 2 +- 3 files changed, 26 insertions(+), 10 deletions(-) (limited to 'src/game') diff --git a/src/game/game.cpp b/src/game/game.cpp index 8ea6571..9d8c246 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -34,7 +34,9 @@ void Game::on_start() noexcept _status_manager->set_section_title(StatusLineSection::C, "Y: "); _status_manager->set_section_title(StatusLineSection::D, "Paused: "); _status_manager->set_section_title(StatusLineSection::E, "Generation: "); - _status_manager->set_section_title(StatusLineSection::F, "Time since last frame: "); + _status_manager->set_section_title( + StatusLineSection::F, + "Minimum time since last generation: "); _status_manager->set_section_title(StatusLineSection::G, "Living cells: "); _status_manager->set_section_title(StatusLineSection::H, "Window size: "); @@ -150,6 +152,17 @@ void Game::on_update() noexcept is_generation_stepping = true; break; + case '+': + if (_min_time_since_last_gen_millis > 0) + { + _min_time_since_last_gen_millis -= MIN_TIME_SINCE_LAST_GEN_INCREMENT; + } + break; + + case '-': + _min_time_since_last_gen_millis += MIN_TIME_SINCE_LAST_GEN_DECREMENT; + break; + default: break; } @@ -167,29 +180,27 @@ void Game::on_update() noexcept fmt::format("{}", current_pos.get_y())); } - const auto time_now = std::chrono::system_clock::now(); - - const auto time_since_last_update = time_now - _last_update_time; - _status_manager->set_section_body( StatusLineSection::F, - fmt::format("{} nanoseconds", time_since_last_update.count())); + fmt::format("{} milliseconds", _min_time_since_last_gen_millis)); _status_manager->set_section_body( StatusLineSection::G, fmt::format("{}", _living_cell_positions.size())); + const auto time_now = std::chrono::system_clock::now(); + if (_generation_tracker->get_is_paused() && !is_generation_stepping) { _last_update_time = time_now; return; } - const auto time_since_last_gen_update = + const auto time_since_last_gen = std::chrono::duration_cast( time_now - _last_gen_update_time); - if (time_since_last_gen_update.count() <= GENERATION_UPDATE_SPEED_MILLIS) + if (time_since_last_gen.count() <= _min_time_since_last_gen_millis) { _last_update_time = time_now; return; diff --git a/src/game/game.hpp b/src/game/game.hpp index 7e43c7c..b5b69cf 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -16,7 +16,10 @@ #include #include -constexpr auto GENERATION_UPDATE_SPEED_MILLIS = 200; +constexpr auto DEFAULT_MIN_TIME_SINCE_LAST_GEN_MILLIS = 200; + +constexpr auto MIN_TIME_SINCE_LAST_GEN_INCREMENT = 50; +constexpr auto MIN_TIME_SINCE_LAST_GEN_DECREMENT = 50; class Game : public IGame { @@ -48,6 +51,8 @@ private: TimePoint _last_update_time; TimePoint _last_gen_update_time; + int32_t _min_time_since_last_gen_millis = DEFAULT_MIN_TIME_SINCE_LAST_GEN_MILLIS; + std::list _living_cell_positions; void _move_cursor(const Vector2 &direction) noexcept; diff --git a/src/game/status_manager.cpp b/src/game/status_manager.cpp index 4c189b9..3f2df01 100644 --- a/src/game/status_manager.cpp +++ b/src/game/status_manager.cpp @@ -17,7 +17,7 @@ void StatusManager::initialize() noexcept _statusline->set_section_length(StatusLineSection::C, 15U); _statusline->set_section_length(StatusLineSection::D, 20U); _statusline->set_section_length(StatusLineSection::E, 25U); - _statusline->set_section_length(StatusLineSection::F, 50U); + _statusline->set_section_length(StatusLineSection::F, 60U); _statusline->set_section_length(StatusLineSection::G, 30U); _statusline->set_section_length(StatusLineSection::H, 30U); -- cgit v1.2.3-18-g5258