#ifndef _PIMAGE_H #define _PIMAGE_H class Adafruit_GFX; #if defined(__SD_H__) // Arduino SD library /// This class mimics Processing's PImage, but with fewer /// capabilities. It allows an image stored in the SD card to be /// drawn to the display. /// @author Enrico Gueli class PImage { public: PImage() : _valid(false), _bmpWidth(0), _bmpHeight(0) { } void draw(Adafruit_GFX & glcd, int16_t x, int16_t y); static PImage loadImage(const char * fileName); bool isValid() { return _valid; } int width() { return _bmpWidth; } int height() { return _bmpHeight; } private: friend class Adafruit_GFX; File _bmpFile; int _bmpWidth, _bmpHeight; // W+H in pixels uint8_t _bmpDepth; // Bit depth (currently must be 24) uint32_t _bmpImageoffset; // Start of image data in file uint32_t _rowSize; // Not always = bmpWidth; may have padding bool _flip; bool _valid; PImage(File & bmpFile, int bmpWidth, int bmpHeight, uint8_t bmpDepth, uint32_t bmpImageoffset, uint32_t rowSize, bool flip) : _bmpFile(bmpFile), _bmpWidth(bmpWidth), _bmpHeight(bmpHeight), _bmpDepth(bmpDepth), _bmpImageoffset(bmpImageoffset), _rowSize(rowSize), _flip(flip), _valid(true) // since Adafruit_GFX is friend, we could just let it write the variables and save some CPU cycles { } static uint16_t read16(File f); static uint32_t read32(File f); // TODO close the file in ~PImage and PImage(const PImage&) }; #endif #endif // _PIMAGE_H