/* Esplora TFT Bitmap Logos This example for the Arduino TFT screen is for use with an Arduino Esplora. This example reads an image file from a micro-SD card and draws it on the screen, at random locations. There is a .bmp file included with this sketch. - open the sketch folder (Ctrl-K or Cmd-K) - copy the "arduino.bmp" file to a micro-SD - put the SD into the SD slot of the Arduino LCD module. This example code is in the public domain. Created 19 April 2013 by Enrico Gueli http://arduino.cc/en/Tutorial/EsploraTFTBitmapLogo */ // include the necessary libraries #include #include #include #include // Arduino LCD library // the Esplora pin connected to the chip select line for SD card #define SD_CS 8 // this variable represents the image to be drawn on screen PImage logo; void setup() { // initialize the GLCD and show a message // asking the user to open the serial line EsploraTFT.begin(); EsploraTFT.background(255, 255, 255); EsploraTFT.stroke(0, 0, 255); EsploraTFT.println(); EsploraTFT.println("Arduino LCD Bitmap Example"); EsploraTFT.stroke(0, 0, 0); EsploraTFT.println("Open serial monitor"); EsploraTFT.println("to run the sketch"); // initialize the serial port: it will be used to // print some diagnostic info Serial.begin(9600); while (!Serial) { // wait for serial monitor to be open } // try to access the SD card. If that fails (e.g. // no card present), the Esplora's LED will turn red. Serial.print("Initializing SD card..."); if (!SD.begin(SD_CS)) { Serial.println("failed!"); Esplora.writeRed(255); return; } Serial.println("OK!"); // clear the GLCD screen before starting EsploraTFT.background(255, 255, 255); // now that the SD card can be access, try to load the // image file. The Esplora LED will turn green or red if // the loading went OK or not. Esplora.writeRGB(0, 0, 0); logo = EsploraTFT.loadImage("arduino.bmp"); if (logo.isValid()) { Esplora.writeGreen(255); } else Esplora.writeRed(255); } void loop() { // don't do anything if the image wasn't loaded correctly. if (logo.isValid() == false) { return; } Serial.println("drawing image"); // get a random location where to draw the image. // To avoid the image to be draw outside the screen, // take into account the image size. int x = random(EsploraTFT.width() - logo.width()); int y = random(EsploraTFT.height() - logo.height()); // draw the image to the screen EsploraTFT.image(logo, x, y); // wait a little bit before drawing again delay(1500); }