/******************************************************************
 This is the core graphics library for all our displays, providing
 basic graphics primitives (points, lines, circles, etc.). It needs
 to be paired with a hardware-specific library for each display
 device we carry (handling the lower-level functions).
 
 Adafruit invests time and resources providing this open
 source code, please support Adafruit and open-source hardware
 by purchasing products from Adafruit!
 
 Written by Limor Fried/Ladyada for Adafruit Industries.
 BSD license, check license.txt for more information.
 All text above must be included in any redistribution.
 ******************************************************************/

#ifndef _ADAFRUIT_GFX_H
#define _ADAFRUIT_GFX_H

#if ARDUINO >= 100
 #include "Arduino.h"
 #include "Print.h"
#else
 #include "WProgram.h"
#endif

//#include "PImage.h"

#define swap(a, b) { int16_t t = a; a = b; b = t; }

/* TODO
enum RectMode {
  CORNER,
  CORNERS,
  RADIUS,
  CENTER
};
*/

typedef uint16_t color;

class Adafruit_GFX : public Print {
 public:

  //Adafruit_GFX();
  // i have no idea why we have to formally call the constructor. kinda sux
  void constructor(int16_t w, int16_t h);

  // this must be defined by the subclass
  virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
  virtual void invertDisplay(boolean i);

  // these are 'generic' drawing functions, so we can share them!
  virtual void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, 
		uint16_t color);
  virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
  virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
  virtual void drawRect(int16_t x, int16_t y, int16_t w, int16_t h, 
		uint16_t color);
  virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h, 
		uint16_t color);
  virtual void fillScreen(uint16_t color);

  void drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
  void drawCircleHelper(int16_t x0, int16_t y0,
			int16_t r, uint8_t cornername, uint16_t color);
  void fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
  void fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
		      uint8_t cornername, int16_t delta, uint16_t color);

  void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
		    int16_t x2, int16_t y2, uint16_t color);
  void fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
		    int16_t x2, int16_t y2, uint16_t color);
  void drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
		     int16_t radius, uint16_t color);
  void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
		     int16_t radius, uint16_t color);

  void drawBitmap(int16_t x, int16_t y, 
		  const uint8_t *bitmap, int16_t w, int16_t h,
		  uint16_t color);
  void drawChar(int16_t x, int16_t y, unsigned char c,
		uint16_t color, uint16_t bg, uint8_t size);
#if ARDUINO >= 100
  virtual size_t write(uint8_t);
#else
  virtual void   write(uint8_t);
#endif
  void setCursor(int16_t x, int16_t y);
  void setTextColor(uint16_t c);
  void setTextColor(uint16_t c, uint16_t bg);
  void setTextSize(uint8_t s);
  void setTextWrap(boolean w);

  int16_t height(void);
  int16_t width(void);

  void setRotation(uint8_t r);
  uint8_t getRotation(void);

  
  /*
   * Processing-like graphics primitives
   */
  
  /// transforms a color in 16-bit form given the RGB components.
  /// The default implementation makes a 5-bit red, a 6-bit
  /// green and a 5-bit blue (MSB to LSB). Devices that use
  /// different scheme should override this. 
  virtual uint16_t newColor(uint8_t red, uint8_t green, uint8_t blue);
  
  
  // http://processing.org/reference/background_.html
  void background(uint8_t red, uint8_t green, uint8_t blue);
  void background(color c);

  // http://processing.org/reference/fill_.html
  void fill(uint8_t red, uint8_t green, uint8_t blue);
  void fill(color c);

  // http://processing.org/reference/noFill_.html
  void noFill();

  // http://processing.org/reference/stroke_.html
  void stroke(uint8_t red, uint8_t green, uint8_t blue);
  void stroke(color c);

  // http://processing.org/reference/noStroke_.html
  void noStroke();
  
  void text(const char * text, int16_t x, int16_t y);
  void text(int value, uint8_t posX, uint8_t posY);
  void text(long value, uint8_t posX, uint8_t posY);
  void text(char value, uint8_t posX, uint8_t posY);
  
  void textWrap(const char * text, int16_t x, int16_t y);

  void textSize(uint8_t size);
  
  // similar to ellipse() in Processing, but with
  // a single radius.
  // http://processing.org/reference/ellipse_.html
  void circle(int16_t x, int16_t y, int16_t r);
  
  void point(int16_t x, int16_t y);
  
  void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2);
  
  void quad(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3, int16_t x4, int16_t y4);
  
  void rect(int16_t x, int16_t y, int16_t width, int16_t height);

  void rect(int16_t x, int16_t y, int16_t width, int16_t height, int16_t radius);
  
  void triangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3);
  
  /* TODO
  void rectMode(RectMode mode);
  
  void pushStyle();
  void popStyle();
  */

//  PImage loadImage(const char * fileName) { return PImage::loadImage(fileName); }
  
//  void image(PImage & img, uint16_t x, uint16_t y);
  
 protected:
  int16_t  WIDTH, HEIGHT;   // this is the 'raw' display w/h - never changes
  int16_t  _width, _height; // dependent on rotation
  int16_t  cursor_x, cursor_y;
  uint16_t textcolor, textbgcolor;
  uint8_t  textsize;
  uint8_t  rotation;
  boolean  wrap; // If set, 'wrap' text at right edge of display
  
  /*
   * Processing-style graphics state
   */
  
  color strokeColor;
  bool useStroke;
  color fillColor;
  bool useFill;
};




#endif