extern "C" { #include "types.h" #include "w5100.h" #include "socket.h" } #include "Ethernet.h" #include "Client.h" #include "Server.h" Server::Server(uint16_t port) { _port = port; } void Server::begin() { for (int sock = 0; sock < MAX_SOCK_NUM; sock++) { Client client(sock); if (client.status() == SOCK_CLOSED) { socket(sock, Sn_MR_TCP, _port, 0); listen(sock); EthernetClass::_server_port[sock] = _port; break; } } } void Server::accept() { int listening = 0; for (int sock = 0; sock < MAX_SOCK_NUM; sock++) { Client client(sock); if (EthernetClass::_server_port[sock] == _port) { if (client.status() == SOCK_LISTEN) { listening = 1; } else if (client.status() == SOCK_CLOSE_WAIT && !client.available()) { client.stop(); } } } if (!listening) { begin(); } } Client Server::available() { accept(); for (int sock = 0; sock < MAX_SOCK_NUM; sock++) { Client client(sock); if (EthernetClass::_server_port[sock] == _port && client.status() == SOCK_ESTABLISHED) { if (client.available()) { // XXX: don't always pick the lowest numbered socket. return client; } } } return Client(255); } void Server::write(uint8_t b) { accept(); for (int sock = 0; sock < MAX_SOCK_NUM; sock++) { Client client(sock); if (EthernetClass::_server_port[sock] == _port && client.status() == SOCK_ESTABLISHED) { client.write(b); } } }