extern "C" { #include "types.h" #include "w5100.h" #include "socket.h" #include "string.h" } #include "WProgram.h" #include "Ethernet.h" #include "Client.h" #include "Server.h" uint16_t Client::_srcport = 0; Client::Client(uint8_t sock) { _sock = sock; } Client::Client(uint8_t *ip, uint16_t port) { _ip = ip; _port = port; _sock = 255; } uint8_t Client::connect() { if (_sock != 255) return 0; for (int i = 0; i < MAX_SOCK_NUM; i++) { uint8_t s = getSn_SR(i); if (s == SOCK_CLOSED || s == SOCK_FIN_WAIT) { _sock = i; break; } } if (_sock == 255) return 0; _srcport++; if (_srcport + 1024 == 0) _srcport = 0; socket(_sock, Sn_MR_TCP, _srcport + 1024, 0); if (!::connect(_sock, _ip, _port)) { _sock = 255; return 0; } while (status() != SOCK_ESTABLISHED) { delay(1); if (status() == SOCK_CLOSED) { _sock = 255; return 0; } } return 1; } void Client::write(uint8_t b) { if (_sock != 255) send(_sock, &b, 1); } void Client::write(const char *str) { if (_sock != 255) send(_sock, (const uint8_t *)str, strlen(str)); } void Client::write(const uint8_t *buf, size_t size) { if (_sock != 255) send(_sock, buf, size); } int Client::available() { if (_sock != 255) return getSn_RX_RSR(_sock); return 0; } int Client::read() { uint8_t b; if (!available()) return -1; recv(_sock, &b, 1); return b; } void Client::flush() { while (available()) read(); } void Client::stop() { if (_sock == 255) return; // attempt to close the connection gracefully (send a FIN to other side) disconnect(_sock); unsigned long start = millis(); // wait a second for the connection to close while (status() != SOCK_CLOSED && millis() - start < 1000) delay(1); // if it hasn't closed, close it forcefully if (status() != SOCK_CLOSED) close(_sock); EthernetClass::_server_port[_sock] = 0; _sock = 255; } uint8_t Client::connected() { uint8_t s = status(); return !(s == SOCK_LISTEN || s == SOCK_CLOSED || s == SOCK_FIN_WAIT || (s == SOCK_CLOSE_WAIT && !available())); } uint8_t Client::status() { return getSn_SR(_sock); } // the next three functions are a hack so we can compare the client returned // by Server::available() to null, or use it as the condition in an // if-statement. this lets us stay compatible with the Processing network // library. uint8_t Client::operator==(int p) { return _sock == 255; } uint8_t Client::operator!=(int p) { return _sock != 255; } Client::operator bool() { return _sock != 255; }