/* Esplora Joystick Mouse This sketch shows you how to read the joystick and use it to control the movement of the cursor on your computer. You're making your Esplora into a mouse! WARNING: this sketch will take over your mouse movement. If you lose control of your mouse do the following: 1) unplug the Esplora. 2) open the EsploraBlink sketch 3) hold the reset button down while plugging your Esplora back in 4) while holding reset, click "Upload" 5) when you see the message "Done compiling", release the reset button. This will stop your Esplora from controlling your mouse while you upload a sketch that doesn't take control of the mouse. Created on 22 Dec 2012 by Tom Igoe This example is in the public domain. */ #include void setup() { Serial.begin(9600); // initialize serial communication with your computer Mouse.begin(); // take control of the mouse } void loop() { int xValue = Esplora.readJoystickX(); // read the joystick's X position int yValue = Esplora.readJoystickY(); // read the joystick's Y position int button = Esplora.readJoystickSwitch(); // read the joystick pushbutton Serial.print("Joystick X: "); // print a label for the X value Serial.print(xValue); // print the X value Serial.print("\tY: "); // print a tab character and a label for the Y value Serial.print(yValue); // print the Y value Serial.print("\tButton: "); // print a tab character and a label for the button Serial.print(button); // print the button value int mouseX = map( xValue,-512, 512, 10, -10); // map the X value to a range of movement for the mouse X int mouseY = map( yValue,-512, 512, -10, 10); // map the Y value to a range of movement for the mouse Y Mouse.move(mouseX, mouseY, 0); // move the mouse delay(10); // a short delay before moving again }