/* Sprite.cpp - 2D sprite buffers library for Arduino & Wiring Copyright (c) 2006 David A. Mellis. All right reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef Sprite_h #define Sprite_h #include #include "Binary.h" class Sprite { private: uint8_t _width; uint8_t _height; uint8_t _depth; uint8_t _ppb; uint8_t _bpr; uint8_t _mask; uint8_t *_buffer; void init(uint8_t width, uint8_t height); public: Sprite(uint8_t width, uint8_t height); Sprite(uint8_t width, uint8_t height, uint8_t row, ...); uint8_t width() const; uint8_t height() const; void write(int8_t x, int8_t y, uint8_t value); uint8_t read(int8_t x, int8_t y) const; }; #endif