From 6005c59ad03446153c66a991f01ac91c31d98dac Mon Sep 17 00:00:00 2001 From: "David A. Mellis" Date: Sat, 7 Nov 2009 17:54:56 +0000 Subject: Moving libraries out of arduino platform / core directory and to top-level. --- .../examples/sprite_animation/sprite_animation.pde | 48 ---------------------- 1 file changed, 48 deletions(-) delete mode 100644 libraries/Matrix/examples/sprite_animation/sprite_animation.pde (limited to 'libraries/Matrix/examples/sprite_animation') diff --git a/libraries/Matrix/examples/sprite_animation/sprite_animation.pde b/libraries/Matrix/examples/sprite_animation/sprite_animation.pde deleted file mode 100644 index bf7c6f5..0000000 --- a/libraries/Matrix/examples/sprite_animation/sprite_animation.pde +++ /dev/null @@ -1,48 +0,0 @@ -#include -#include - -// Sprite Animation -// by Nicholas Zambetti - -// Demonstrates the use of the Matrix & Sprite libraries -// Displays animated waveform graphic on screen - -// Created 29 March 2006 - -/* create a new Matrix instance - pin 0: data (din) - pin 1: load (load) - pin 2: clock (clk) -*/ -Matrix myMatrix = Matrix(0, 2, 1); - -/* create a new Sprite instance - 8 pixels wide, 4 pixels tall -*/ -Sprite wave = Sprite( - 8, 4, - B00011000, - B00100100, - B01000010, - B10000001 -); - -void setup() -{ -} - -int x = 0; - -void loop() -{ - myMatrix.write(x, 2, wave); // place sprite on screen - myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen - delay(75); // wait a little bit - myMatrix.clear(); // clear the screen for next animation frame - if(x == 8) // if reached end of animation sequence - { - x = 0; // start from beginning - } - x++; // advance x coordinate to the right -} - -- cgit v1.2.3-18-g5258