From 4bfbbb3484cbc8ffccb90609e59a04796f618470 Mon Sep 17 00:00:00 2001 From: Fede85 Date: Wed, 26 Jun 2013 19:13:04 +0200 Subject: Ethernet, SD and LiquidCrystal to the new library format --- .../examples/TelnetClient/TelnetClient.ino | 93 ---------------------- 1 file changed, 93 deletions(-) delete mode 100644 libraries/Ethernet/examples/TelnetClient/TelnetClient.ino (limited to 'libraries/Ethernet/examples/TelnetClient') diff --git a/libraries/Ethernet/examples/TelnetClient/TelnetClient.ino b/libraries/Ethernet/examples/TelnetClient/TelnetClient.ino deleted file mode 100644 index 3457125..0000000 --- a/libraries/Ethernet/examples/TelnetClient/TelnetClient.ino +++ /dev/null @@ -1,93 +0,0 @@ -/* - Telnet client - - This sketch connects to a a telnet server (http://www.google.com) - using an Arduino Wiznet Ethernet shield. You'll need a telnet server - to test this with. - Processing's ChatServer example (part of the network library) works well, - running on port 10002. It can be found as part of the examples - in the Processing application, available at - http://processing.org/ - - Circuit: - * Ethernet shield attached to pins 10, 11, 12, 13 - - created 14 Sep 2010 - modified 9 Apr 2012 - by Tom Igoe - - */ - -#include -#include - -// Enter a MAC address and IP address for your controller below. -// The IP address will be dependent on your local network: -byte mac[] = { - 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; -IPAddress ip(192,168,1,177); - -// Enter the IP address of the server you're connecting to: -IPAddress server(1,1,1,1); - -// Initialize the Ethernet client library -// with the IP address and port of the server -// that you want to connect to (port 23 is default for telnet; -// if you're using Processing's ChatServer, use port 10002): -EthernetClient client; - -void setup() { - // start the Ethernet connection: - Ethernet.begin(mac, ip); - // Open serial communications and wait for port to open: - Serial.begin(9600); - while (!Serial) { - ; // wait for serial port to connect. Needed for Leonardo only - } - - - // give the Ethernet shield a second to initialize: - delay(1000); - Serial.println("connecting..."); - - // if you get a connection, report back via serial: - if (client.connect(server, 10002)) { - Serial.println("connected"); - } - else { - // if you didn't get a connection to the server: - Serial.println("connection failed"); - } -} - -void loop() -{ - // if there are incoming bytes available - // from the server, read them and print them: - if (client.available()) { - char c = client.read(); - Serial.print(c); - } - - // as long as there are bytes in the serial queue, - // read them and send them out the socket if it's open: - while (Serial.available() > 0) { - char inChar = Serial.read(); - if (client.connected()) { - client.print(inChar); - } - } - - // if the server's disconnected, stop the client: - if (!client.connected()) { - Serial.println(); - Serial.println("disconnecting."); - client.stop(); - // do nothing: - while(true); - } -} - - - - -- cgit v1.2.3-18-g5258