From 4bfbbb3484cbc8ffccb90609e59a04796f618470 Mon Sep 17 00:00:00 2001 From: Fede85 Date: Wed, 26 Jun 2013 19:13:04 +0200 Subject: Ethernet, SD and LiquidCrystal to the new library format --- .../Ethernet/examples/ChatServer/ChatServer.ino | 79 ---------------------- 1 file changed, 79 deletions(-) delete mode 100644 libraries/Ethernet/examples/ChatServer/ChatServer.ino (limited to 'libraries/Ethernet/examples/ChatServer/ChatServer.ino') diff --git a/libraries/Ethernet/examples/ChatServer/ChatServer.ino b/libraries/Ethernet/examples/ChatServer/ChatServer.ino deleted file mode 100644 index d50e5a6..0000000 --- a/libraries/Ethernet/examples/ChatServer/ChatServer.ino +++ /dev/null @@ -1,79 +0,0 @@ -/* - Chat Server - - A simple server that distributes any incoming messages to all - connected clients. To use telnet to your device's IP address and type. - You can see the client's input in the serial monitor as well. - Using an Arduino Wiznet Ethernet shield. - - Circuit: - * Ethernet shield attached to pins 10, 11, 12, 13 - * Analog inputs attached to pins A0 through A5 (optional) - - created 18 Dec 2009 - by David A. Mellis - modified 9 Apr 2012 - by Tom Igoe - - */ - -#include -#include - -// Enter a MAC address and IP address for your controller below. -// The IP address will be dependent on your local network. -// gateway and subnet are optional: -byte mac[] = { - 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; -IPAddress ip(192,168,1, 177); -IPAddress gateway(192,168,1, 1); -IPAddress subnet(255, 255, 0, 0); - - -// telnet defaults to port 23 -EthernetServer server(23); -boolean alreadyConnected = false; // whether or not the client was connected previously - -void setup() { - // initialize the ethernet device - Ethernet.begin(mac, ip, gateway, subnet); - // start listening for clients - server.begin(); - // Open serial communications and wait for port to open: - Serial.begin(9600); - while (!Serial) { - ; // wait for serial port to connect. Needed for Leonardo only - } - - - Serial.print("Chat server address:"); - Serial.println(Ethernet.localIP()); -} - -void loop() { - // wait for a new client: - EthernetClient client = server.available(); - - // when the client sends the first byte, say hello: - if (client) { - if (!alreadyConnected) { - // clead out the input buffer: - client.flush(); - Serial.println("We have a new client"); - client.println("Hello, client!"); - alreadyConnected = true; - } - - if (client.available() > 0) { - // read the bytes incoming from the client: - char thisChar = client.read(); - // echo the bytes back to the client: - server.write(thisChar); - // echo the bytes to the server as well: - Serial.write(thisChar); - } - } -} - - - -- cgit v1.2.3-18-g5258