From c01bc2b62f76a5d417e5ed13dcb0c047a4f67224 Mon Sep 17 00:00:00 2001 From: Cristian Maglie Date: Sun, 6 Jan 2013 18:38:03 +0100 Subject: Merged upcoming 1.0.4 and updated revision log --- .../EsploraAccelerometer/EsploraAccelerometer.ino | 38 ++++ .../Beginners/EsploraBlink/EsploraBlink.ino | 42 ++++ .../EsploraJoystickMouse/EsploraJoystickMouse.ino | 50 +++++ .../Beginners/EsploraLedShow/EsploraLedShow.ino | 42 ++++ .../Beginners/EsploraLedShow2/EsploraLedShow2.ino | 55 ++++++ .../EsploraLightCalibrator.ino | 91 +++++++++ .../Beginners/EsploraMusic/EsploraMusic.ino | 53 +++++ .../EsploraSoundSensor/EsploraSoundSensor.ino | 41 ++++ .../EsploraTemperatureSensor.ino | 37 ++++ libraries/Esplora/Esplora.cpp | 9 + libraries/Esplora/Esplora.h | 4 +- .../Esplora/Experts/EsploraKart/EsploraKart.ino | 125 ++++++++++++ .../Esplora/Experts/EsploraPong/EsploraPong.ino | 44 +++++ .../Experts/EsploraRemote/EsploraRemote.ino | 116 +++++++++++ .../Esplora/Experts/EsploraTable/EsploraTable.ino | 213 +++++++++++++++++++++ .../Esplora/examples/EsploraKart/EsploraKart.ino | 125 ------------ .../examples/EsploraLedShow/EsploraLedShow.ino | 42 ---- .../examples/EsploraLedShow2/EsploraLedShow2.ino | 55 ------ .../Esplora/examples/EsploraMusic/EsploraMusic.ino | 52 ----- .../examples/EsploraRemote/EsploraRemote.ino | 94 --------- .../Esplora/examples/EsploraTable/EsploraTable.ino | 213 --------------------- libraries/Esplora/keywords.txt | 1 + 22 files changed, 960 insertions(+), 582 deletions(-) create mode 100644 libraries/Esplora/Beginners/EsploraAccelerometer/EsploraAccelerometer.ino create mode 100644 libraries/Esplora/Beginners/EsploraBlink/EsploraBlink.ino create mode 100644 libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino create mode 100644 libraries/Esplora/Beginners/EsploraLedShow/EsploraLedShow.ino create mode 100644 libraries/Esplora/Beginners/EsploraLedShow2/EsploraLedShow2.ino create mode 100644 libraries/Esplora/Beginners/EsploraLightCalibrator/EsploraLightCalibrator.ino create mode 100644 libraries/Esplora/Beginners/EsploraMusic/EsploraMusic.ino create mode 100644 libraries/Esplora/Beginners/EsploraSoundSensor/EsploraSoundSensor.ino create mode 100644 libraries/Esplora/Beginners/EsploraTemperatureSensor/EsploraTemperatureSensor.ino create mode 100644 libraries/Esplora/Experts/EsploraKart/EsploraKart.ino create mode 100644 libraries/Esplora/Experts/EsploraPong/EsploraPong.ino create mode 100644 libraries/Esplora/Experts/EsploraRemote/EsploraRemote.ino create mode 100644 libraries/Esplora/Experts/EsploraTable/EsploraTable.ino delete mode 100644 libraries/Esplora/examples/EsploraKart/EsploraKart.ino delete mode 100644 libraries/Esplora/examples/EsploraLedShow/EsploraLedShow.ino delete mode 100644 libraries/Esplora/examples/EsploraLedShow2/EsploraLedShow2.ino delete mode 100644 libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino delete mode 100644 libraries/Esplora/examples/EsploraRemote/EsploraRemote.ino delete mode 100644 libraries/Esplora/examples/EsploraTable/EsploraTable.ino (limited to 'libraries/Esplora') diff --git a/libraries/Esplora/Beginners/EsploraAccelerometer/EsploraAccelerometer.ino b/libraries/Esplora/Beginners/EsploraAccelerometer/EsploraAccelerometer.ino new file mode 100644 index 0000000..db5cc93 --- /dev/null +++ b/libraries/Esplora/Beginners/EsploraAccelerometer/EsploraAccelerometer.ino @@ -0,0 +1,38 @@ +/* + Esplora Accelerometer + + This sketch shows you how to read the values from the accelerometer. + To see it in action, open the serial monitor and tilt the board. You'll see + the accelerometer values for each axis change when you tilt the board + on that axis. + + Created on 22 Dec 2012 + by Tom Igoe + + This example is in the public domain. + */ + +#include + +void setup() +{ + Serial.begin(9600); // initialize serial communications with your computer +} + +void loop() +{ + int xAxis = Esplora.readAccelerometer(X_AXIS); // read the X axis + int yAxis = Esplora.readAccelerometer(Y_AXIS); // read the Y axis + int zAxis = Esplora.readAccelerometer(Z_AXIS); // read the Z axis + + Serial.print("x: "); // print the label for X + Serial.print(xAxis); // print the value for the X axis + Serial.print("\ty: "); // print a tab character, then the label for Y + Serial.print(yAxis); // print the value for the Y axis + Serial.print("\tz: "); // print a tab character, then the label for Z + Serial.println(zAxis); // print the value for the Z axis + + delay(500); // wait half a second (500 milliseconds) +} + + diff --git a/libraries/Esplora/Beginners/EsploraBlink/EsploraBlink.ino b/libraries/Esplora/Beginners/EsploraBlink/EsploraBlink.ino new file mode 100644 index 0000000..e198551 --- /dev/null +++ b/libraries/Esplora/Beginners/EsploraBlink/EsploraBlink.ino @@ -0,0 +1,42 @@ + +/* + Esplora Blink + + This sketch blinks the Esplora's RGB LED. It goes through + all three primary colors (red, green, blue), then it + combines them for secondary colors(yellow, cyan, magenta), then + it turns on all the colors for white. + For best results cover the LED with a piece of white paper to see the colors. + + Created on 22 Dec 2012 + by Tom Igoe + + This example is in the public domain. + */ + +#include + + +void setup() { + // There's nothing to set up for this sketch +} + +void loop() { + Esplora.writeRGB(255,0,0); // make the LED red + delay(1000); // wait 1 second + Esplora.writeRGB(0,255,0); // make the LED green + delay(1000); // wait 1 second + Esplora.writeRGB(0,0,255); // make the LED blue + delay(1000); // wait 1 second + Esplora.writeRGB(255,255,0); // make the LED yellow + delay(1000); // wait 1 second + Esplora.writeRGB(0,255,255); // make the LED cyan + delay(1000); // wait 1 second + Esplora.writeRGB(255,0,255); // make the LED magenta + delay(1000); // wait 1 second + Esplora.writeRGB(255,255,255);// make the LED white + delay(1000); // wait 1 second + +} + + diff --git a/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino b/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino new file mode 100644 index 0000000..8d9260e --- /dev/null +++ b/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino @@ -0,0 +1,50 @@ +/* + Esplora Joystick Mouse + + This sketch shows you how to read the joystick and use it to control the movement + of the cursor on your computer. You're making your Esplora into a mouse! + + WARNING: this sketch will take over your mouse movement. If you lose control + of your mouse do the following: + 1) unplug the Esplora. + 2) open the EsploraBlink sketch + 3) hold the reset button down while plugging your Esplora back in + 4) while holding reset, click "Upload" + 5) when you see the message "Done compiling", release the reset button. + + This will stop your Esplora from controlling your mouse while you upload a sketch + that doesn't take control of the mouse. + + Created on 22 Dec 2012 + by Tom Igoe + + This example is in the public domain. + */ + +#include + +void setup() +{ + Serial.begin(9600); // initialize serial communication with your computer + Mouse.begin(); // take control of the mouse +} + +void loop() +{ + int xValue = Esplora.readJoystickX(); // read the joystick's X position + int yValue = Esplora.readJoystickY(); // read the joystick's Y position + int button = Esplora.readJoystickSwitch(); // read the joystick pushbutton + Serial.print("Joystick X: "); // print a label for the X value + Serial.print(xValue); // print the X value + Serial.print("\tY: "); // print a tab character and a label for the Y value + Serial.print(yValue); // print the Y value + Serial.print("\tButton: "); // print a tab character and a label for the button + Serial.print(button); // print the button value + + int mouseX = map( xValue,-512, 512, 10, -10); // map the X value to a range of movement for the mouse X + int mouseY = map( yValue,-512, 512, -10, 10); // map the Y value to a range of movement for the mouse Y + Mouse.move(mouseX, mouseY, 0); // move the mouse + + delay(10); // a short delay before moving again +} + diff --git a/libraries/Esplora/Beginners/EsploraLedShow/EsploraLedShow.ino b/libraries/Esplora/Beginners/EsploraLedShow/EsploraLedShow.ino new file mode 100644 index 0000000..3c617dc --- /dev/null +++ b/libraries/Esplora/Beginners/EsploraLedShow/EsploraLedShow.ino @@ -0,0 +1,42 @@ +/* + Esplora LED Show + + Makes the RGB LED bright and glow as the joystick or the + slider are moved. + + Created on 22 november 2012 + By Enrico Gueli + Modified 22 Dec 2012 + by Tom Igoe +*/ +#include + +void setup() { + // initialize the serial communication: + Serial.begin(9600); +} + +void loop() { + // read the sensors into variables: + int xAxis = Esplora.readJoystickX(); + int yAxis = Esplora.readJoystickY(); + int slider = Esplora.readSlider(); + + // convert the sensor readings to light levels: + byte red = map(xAxis, -512, 512, 0, 255); + byte green = map(yAxis, -512, 512, 0, 255); + byte blue = slider/4; + + // print the light levels: + Serial.print(red); + Serial.print(' '); + Serial.print(green); + Serial.print(' '); + Serial.println(blue); + + // write the light levels to the LED. + Esplora.writeRGB(red, green, blue); + + // add a delay to keep the LED from flickering: + delay(10); +} diff --git a/libraries/Esplora/Beginners/EsploraLedShow2/EsploraLedShow2.ino b/libraries/Esplora/Beginners/EsploraLedShow2/EsploraLedShow2.ino new file mode 100644 index 0000000..8f9f8a2 --- /dev/null +++ b/libraries/Esplora/Beginners/EsploraLedShow2/EsploraLedShow2.ino @@ -0,0 +1,55 @@ +/* + Esplora Led/Microphone + + This simple sketch reads the microphone, light sensor, and slider. + Then it uses those readings to set the brightness of red, green and blue + channels of the RGB LED. The red channel will change with the loudness + "heared" by the microphone, the green channel changes as the + amount of light in the room and the blue channel will change + with the position of the slider. + + Created on 22 november 2012 + By Enrico Gueli + Modified 24 Nov 2012 + by Tom Igoe +*/ + +#include + +void setup() { + // initialize the serial communication: + Serial.begin(9600); +} + +int lowLight = 400; // the light sensor reading when it's covered +int highLight = 1023; // the maximum light sensor reading +int minGreen = 0; // minimum brightness of the green LED +int maxGreen = 100; // maximum brightness of the green LED + +void loop() { + // read the sensors into variables: + int mic = Esplora.readMicrophone(); + int light = Esplora.readLightSensor(); + int slider = Esplora.readSlider(); + + // convert the sensor readings to light levels: + byte red = constrain(mic, 0, 255); + byte green = constrain( + map(light, lowLight, highLight, minGreen, maxGreen), + 0, 255); + byte blue = slider/4; + + // print the light levels (to see what's going on): + Serial.print(red); + Serial.print(' '); + Serial.print(green); + Serial.print(' '); + Serial.println(blue); + + // write the light levels to the LED. + // note that the green value is always 0: + Esplora.writeRGB(red, green, blue); + + // add a delay to keep the LED from flickering: + delay(10); +} diff --git a/libraries/Esplora/Beginners/EsploraLightCalibrator/EsploraLightCalibrator.ino b/libraries/Esplora/Beginners/EsploraLightCalibrator/EsploraLightCalibrator.ino new file mode 100644 index 0000000..c3eaff4 --- /dev/null +++ b/libraries/Esplora/Beginners/EsploraLightCalibrator/EsploraLightCalibrator.ino @@ -0,0 +1,91 @@ +/* + Esplora Led calibration + + This sketch shows you how to read and calibrate the light sensor. + Because light levels vary from one location to another, you need to calibrate the + sensor for each location. To do this, you read the sensor for a few seconds, + and save the highest and lowest readings as maximum and minimum. + Then, when you're using the sensor's reading (for example, to set the brightness + of the LED), you map the sensor's reading to a range between the minimum + and the maximum. + + Created on 22 Dec 2012 + by Tom Igoe + + This example is in the public domain. + */ + +#include + +// variables: +int lightMin = 1023; // minimum sensor value +int lightMax = 0; // maximum sensor value +boolean calibrated = false; // whether the sensor's been calibrated yet + +void setup() { + // initialize the serial communication: + Serial.begin(9600); + + // print an intial message + Serial.println("To calibrate the light sensor, press and hold Switch 1"); +} + +void loop() { + // if switch 1 is pressed, go to the calibration function again: + if (Esplora.readButton(1) == LOW) { + calibrate(); + } + // read the sensor into a variable: + int light = Esplora.readLightSensor(); + + // map the light level to a brightness level for the LED + // using the calibration min and max: + int brightness = map(light, lightMin, lightMax, 0, 255); + // limit the brightness to a range from 0 to 255: + brightness = constrain(brightness, 0, 255); + // write the brightness to the blue LED. + Esplora.writeBlue(brightness); + + // if the calibration's been done, show the sensor and brightness + // levels in the serial monitor: + if (calibrated == true) { + // print the light sensor levels and the LED levels (to see what's going on): + Serial.print("light sensor level: "); + Serial.print(light); + Serial.print(" blue brightness: "); + Serial.println(brightness); + } + // add a delay to keep the LED from flickering: + delay(10); +} + +void calibrate() { + // tell the user what do to using the serial monitor: + Serial.println("While holding switch 1, shine a light on the light sensor, then cover it."); + + // calibrate while switch 1 is pressed: + while(Esplora.readButton(1) == LOW) { + // read the sensor value: + int light = Esplora.readLightSensor(); + + // record the maximum sensor value: + if (light > lightMax) { + lightMax = light; + } + + // record the minimum sensor value: + if (light < lightMin) { + lightMin = light; + } + // note that you're calibrated, for future reference: + calibrated = true; + } +} + + + + + + + + diff --git a/libraries/Esplora/Beginners/EsploraMusic/EsploraMusic.ino b/libraries/Esplora/Beginners/EsploraMusic/EsploraMusic.ino new file mode 100644 index 0000000..7a950fb --- /dev/null +++ b/libraries/Esplora/Beginners/EsploraMusic/EsploraMusic.ino @@ -0,0 +1,53 @@ +/* + Esplora Music + + This sketch turns the Esplora in a simple musical instrument. + Press the Switch 1 and move the slider to see how it works. + + Created on 22 november 2012 + By Enrico Gueli + modified 22 Dec 2012 + by Tom Igoe +*/ + + +#include + +// these are the frequencies for the notes from middle C +// to one octave above middle C: +const int note[] = { +262, // C +277, // C# +294, // D +311, // D# +330, // E +349, // F +370, // F# +392, // G +415, // G# +440, // A +466, // A# +494, // B +523 // C next octave +}; + +void setup() { +} + +void loop() { + // read the button labeled SWITCH_DOWN. If it's low, + // then play a note: + if (Esplora.readButton(SWITCH_DOWN) == LOW) { + int slider = Esplora.readSlider(); + + // use map() to map the slider's range to the + // range of notes you have: + byte thisNote = map(slider, 0, 1023, 0, 13); + // play the note corresponding to the slider's position: + Esplora.tone(note[thisNote]); + } + else { + // if the button isn't pressed, turn the note off: + Esplora.noTone(); + } +} diff --git a/libraries/Esplora/Beginners/EsploraSoundSensor/EsploraSoundSensor.ino b/libraries/Esplora/Beginners/EsploraSoundSensor/EsploraSoundSensor.ino new file mode 100644 index 0000000..3bf454f --- /dev/null +++ b/libraries/Esplora/Beginners/EsploraSoundSensor/EsploraSoundSensor.ino @@ -0,0 +1,41 @@ +/* + Esplora Sound Sensor + + This sketch shows you how to read the microphone sensor. The microphone +will range from 0 (total silence) to 1023 (really loud). + When you're using the sensor's reading (for example, to set the brightness + of the LED), you map the sensor's reading to a range between the minimum + and the maximum. + + Created on 22 Dec 2012 + by Tom Igoe + + This example is in the public domain. + */ + +#include + +void setup() { + // initialize the serial communication: + Serial.begin(9600); +} + +void loop() { + // read the sensor into a variable: + int loudness = Esplora.readMicrophone(); + + // map the sound level to a brightness level for the LED: + int brightness = map(loudness, 0, 1023, 0, 255); + // write the brightness to the green LED: + Esplora.writeGreen(brightness); + + + // print the microphone levels and the LED levels (to see what's going on): + Serial.print("sound level: "); + Serial.print(loudness); + Serial.print(" Green brightness: "); + Serial.println(brightness); + // add a delay to keep the LED from flickering: + delay(10); +} + diff --git a/libraries/Esplora/Beginners/EsploraTemperatureSensor/EsploraTemperatureSensor.ino b/libraries/Esplora/Beginners/EsploraTemperatureSensor/EsploraTemperatureSensor.ino new file mode 100644 index 0000000..72bbf04 --- /dev/null +++ b/libraries/Esplora/Beginners/EsploraTemperatureSensor/EsploraTemperatureSensor.ino @@ -0,0 +1,37 @@ +/* + Esplora Temperature Sensor + + This sketch shows you how to read the Esplora's temperature sensor + You can read the temperature sensor in Farhenheit or Celsius. + + Created on 22 Dec 2012 + by Tom Igoe + + This example is in the public domain. + */ +#include + +void setup() +{ + Serial.begin(9600); // initialize serial communications with your computer +} + +void loop() +{ + // read the temperature sensor in Celsius, then Fahrenheit: + int celsius = Esplora.readTemperature(DEGREES_C); + int fahrenheit = Esplora.readTemperature(DEGREES_F); + + // print the results: + Serial.print("Temperature is: "); + Serial.print(celsius); + Serial.print(" degrees Celsius, or "); + Serial.print(fahrenheit); + Serial.println(" degrees Fahrenheit."); + Serial.println(" Fahrenheit = (9/5 * Celsius) + 32"); + + // wait a second before reading again: + delay(1000); +} + + diff --git a/libraries/Esplora/Esplora.cpp b/libraries/Esplora/Esplora.cpp index 83df0d7..29c9e19 100644 --- a/libraries/Esplora/Esplora.cpp +++ b/libraries/Esplora/Esplora.cpp @@ -111,6 +111,15 @@ boolean _Esplora::readButton(byte ch) { return (val > 512) ? HIGH : LOW; } +boolean _Esplora::readJoystickButton() { + if (readChannel(CH_JOYSTICK_SW) == 1023) { + return HIGH; + } else if (readChannel(CH_JOYSTICK_SW) == 0) { + return LOW; + } +} + + void _Esplora::writeRGB(byte r, byte g, byte b) { writeRed(r); writeGreen(g); diff --git a/libraries/Esplora/Esplora.h b/libraries/Esplora/Esplora.h index 74fa88b..4f55345 100644 --- a/libraries/Esplora/Esplora.h +++ b/libraries/Esplora/Esplora.h @@ -21,7 +21,7 @@ #ifndef ESPLORA_H_ #define ESPLORA_H_ -#include "Arduino.h" +#include /* * The following constants are used internally by the Esplora @@ -141,6 +141,8 @@ public: * LOW if the button is pressed, and HIGH otherwise. */ boolean readButton(byte channel); + + boolean readJoystickButton(); void writeRGB(byte red, byte green, byte blue); void writeRed(byte red); diff --git a/libraries/Esplora/Experts/EsploraKart/EsploraKart.ino b/libraries/Esplora/Experts/EsploraKart/EsploraKart.ino new file mode 100644 index 0000000..4c1621c --- /dev/null +++ b/libraries/Esplora/Experts/EsploraKart/EsploraKart.ino @@ -0,0 +1,125 @@ +/* + Esplora Kart + + This sketch turns the Esplora into a PC game pad. + + It uses the both the analog joystick and the four switches. + By moving the joystick in a direction or by pressing a switch, + the PC will "see" that a key is pressed. If the PC is running + a game that has keyboard input, the Esplora can control it. + + The default configuration is suitable for SuperTuxKart, an + open-source racing game. It can be downloaded from + http://supertuxkart.sourceforge.net/ . + + Created on 22 november 2012 + By Enrico Gueli +*/ + + +#include + +/* + You're going to handle eight different buttons. You'll use arrays, + which are ordered lists of variables with a fixed size. Each array + has an index (counting from 0) to keep track of the position + you're reading in the array, and each position can contain a number. + + This code uses three different arrays: one for the buttons you'll read; + a second to hold the current states of those buttons; and a third to hold + the keystrokes associated with each button. + */ + +/* + This array holds the last sensed state of each of the buttons + you're reading. + Later in the code, you'll read the button states, and compare them + to the previous states that are stored in this array. If the two + states are different, it means that the button was either + pressed or released. + */ +boolean buttonStates[8]; + +/* + This array holds the names of the buttons being read. + Later in the sketch, you'll use these names with + the method Esplora.readButton(x), where x + is one of these buttons. + */ +const byte buttons[] = { + JOYSTICK_DOWN, + JOYSTICK_LEFT, + JOYSTICK_UP, + JOYSTICK_RIGHT, + SWITCH_RIGHT, // fire + SWITCH_LEFT, // bend + SWITCH_UP, // nitro + SWITCH_DOWN, // look back +}; + +/* + This array tells what keystroke to send to the PC when a + button is pressed. + If you look at this array and the above one, you can see that + the "cursor down" keystroke is sent when the joystick is moved + down, the "cursor up" keystroke when the joystick is moved up + and so on. +*/ +const char keystrokes[] = { + KEY_DOWN_ARROW, + KEY_LEFT_ARROW, + KEY_UP_ARROW, + KEY_RIGHT_ARROW, + ' ', + 'V', + 'N', + 'B' +}; + +/* + This is code is run only at startup, to initialize the + virtual USB keyboard. +*/ +void setup() { + Keyboard.begin(); +} + +/* + After setup() is finished, this code is run continuously. + Here we continuously check if something happened with the + buttons. +*/ +void loop() { + + // Iterate through all the buttons: + for (byte thisButton=0; thisButton<8; thisButton++) { + boolean lastState = buttonStates[thisButton]; + boolean newState = Esplora.readButton(buttons[thisButton]); + if (lastState != newState) { // Something changed! + /* + The Keyboard library allows you to "press" and "release" the + keys as two distinct actions. These actions can be + linked to the buttons we're handling. + */ + if (newState == PRESSED) { + Keyboard.press(keystrokes[thisButton]); + } + else if (newState == RELEASED) { + Keyboard.release(keystrokes[thisButton]); + } + } + + // Store the new button state, so you can sense a difference later: + buttonStates[thisButton] = newState; + } + + /* + Wait a little bit (50ms) between a check and another. + When a mechanical switch is pressed or released, the + contacts may bounce very rapidly. If the check is done too + fast, these bounces may be confused as multiple presses and + may lead to unexpected behaviour. + */ + delay(50); +} + diff --git a/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino b/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino new file mode 100644 index 0000000..725a109 --- /dev/null +++ b/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino @@ -0,0 +1,44 @@ +/* + Esplora Pong + + This sketch connects serially to a Processing sketch to control a Pong game. + It sends the position of the slider and the states of three pushbuttons to the + Processing sketch serially, separated by commas. The Processing sketch uses that + data to control the graphics in the sketch. + + The slider sets a paddle's height + Switch 1 is resets the game + Switch 2 resets the ball to the center + Switch 3 reverses the players + + You can play this game with one or two Esploras. + + Created on 22 Dec 2012 + by Tom Igoe + + This example is in the public domain. + */ + +#include + +void setup() { + Serial.begin(9600); // initialize serial communication +} + +void loop() { + // read the slider and three of the buttons + int slider = Esplora.readSlider(); + int resetButton = Esplora.readButton(SWITCH_1); + int serveButton = Esplora.readButton(SWITCH_3); + int switchPlayerButton = Esplora.readButton(SWITCH_4); + + Serial.print(slider); // print the slider value + Serial.print(","); // add a comma + Serial.print(resetButton); // print the reset button value + Serial.print(","); // add another comma + Serial.print(serveButton); // print the serve button value + Serial.print(","); // add another comma + Serial.println(switchPlayerButton); // print the last button with a newline + delay(10); // delay before sending the next set +} + diff --git a/libraries/Esplora/Experts/EsploraRemote/EsploraRemote.ino b/libraries/Esplora/Experts/EsploraRemote/EsploraRemote.ino new file mode 100644 index 0000000..2701089 --- /dev/null +++ b/libraries/Esplora/Experts/EsploraRemote/EsploraRemote.ino @@ -0,0 +1,116 @@ +/* + Esplora Remote + + This sketch allows to test all the Esplora's peripherals. + It is also used with the ProcessingStart sketch (for Processing). + + When uploaded, you can open the Serial monitor and write one of + the following commands (without quotes) to get an answer: + + "D": prints the current value of all sensors, separated by a comma. + See the dumpInputs() function below to get the meaning of + each value. + + "Rxxx" + "Gxxx" + "Bxxx": set the color of the RGB led. For example, write "R255" + to turn on the red to full brightness, "G128" to turn + the green to half brightness, or "G0" to turn off + the green channel. + + "Txxxx": play a tone with the buzzer. The number is the + frequency, e.g. "T440" plays the central A note. + Write "T0" to turn off the buzzer. + + + Created on 22 november 2012 + By Enrico Gueli + Modified 23 Dec 2012 + by Tom Igoe + */ + +#include + +void setup() { + while(!Serial); // needed for Leonardo-based board like Esplora + Serial.begin(9600); +} + +void loop() { + if (Serial.available()) + parseCommand(); +} + +/* + * This function reads a character from the serial line and + * decide what to do next. The "what to do" part is given by + * function it calls (e.g. dumpInputs(), setRed() and so on). + */ +void parseCommand() { + char cmd = Serial.read(); + switch(cmd) { + case 'D': + dumpInputs(); + break; + case 'R': + setRed(); + break; + case 'G': + setGreen(); + break; + case 'B': + setBlue(); + break; + case 'T': + setTone(); + break; + } +} + +void dumpInputs() { + Serial.print(Esplora.readButton(SWITCH_1)); + Serial.print(','); + Serial.print(Esplora.readButton(SWITCH_2)); + Serial.print(','); + Serial.print(Esplora.readButton(SWITCH_3)); + Serial.print(','); + Serial.print(Esplora.readButton(SWITCH_4)); + Serial.print(','); + Serial.print(Esplora.readSlider()); + Serial.print(','); + Serial.print(Esplora.readLightSensor()); + Serial.print(','); + Serial.print(Esplora.readTemperature(DEGREES_C)); + Serial.print(','); + Serial.print(Esplora.readMicrophone()); + Serial.print(','); + Serial.print(Esplora.readJoystickSwitch()); + Serial.print(','); + Serial.print(Esplora.readJoystickX()); + Serial.print(','); + Serial.print(Esplora.readJoystickY()); + Serial.print(','); + Serial.print(Esplora.readAccelerometer(X_AXIS)); + Serial.print(','); + Serial.print(Esplora.readAccelerometer(Y_AXIS)); + Serial.print(','); + Serial.print(Esplora.readAccelerometer(Z_AXIS)); + Serial.println(); +} + +void setRed() { + Esplora.writeRed(Serial.parseInt()); +} + +void setGreen() { + Esplora.writeGreen(Serial.parseInt()); +} + +void setBlue() { + Esplora.writeBlue(Serial.parseInt()); +} + +void setTone() { + Esplora.tone(Serial.parseInt()); +} + diff --git a/libraries/Esplora/Experts/EsploraTable/EsploraTable.ino b/libraries/Esplora/Experts/EsploraTable/EsploraTable.ino new file mode 100644 index 0000000..712dffa --- /dev/null +++ b/libraries/Esplora/Experts/EsploraTable/EsploraTable.ino @@ -0,0 +1,213 @@ +/* + Esplora Table + + Acts like a keyboard that prints sensor + data in a table-like text, row by row. + + At startup, it does nothing. It waits for you to open a + spreadsheet (e.g. Google Drive spreadsheet) so it can write + data. By pressing Switch 1, it starts printing the table + headers and the first row of data. It waits a bit, then it + will print another row, and so on. + + The amount of time between each row is determined by the slider. + If put to full left, the sketch will wait 10 seconds; at + full right position, it will wait 5 minutes. An intermediate + position will make the sketch wait for some time in-between. + + Clicking the Switch 1 at any time will stop the logging. + + The color LED shows what the sketch is doing: + blue = idle, waiting for you to press Switch 1 to start logging + green = active; will print soon + red = printing data to the PC + + Created on 22 november 2012 + By Enrico Gueli + modified 24 Nov 2012 + by Tom Igoe +*/ + +#include + +/* + * this variable tells if the data-logging is currently active. + */ +boolean active = false; + +/* + * this variable holds the time in the future when the sketch + * will "sample" the data (sampling is the act of reading some + * input at a known time). This variable is checked continuously + * against millis() to know when it's time to sample. + */ +unsigned long nextSampleAt = 0; + +/* + * This variable just holds the millis() value at the time the + * logging was activated. This is needed to enter the correct + * value in the "Time" column in the printed table. + */ +unsigned long startedAt = 0; + + +/* + * when the "active" variable is set to true, the same is done + * with this variable. This is needed because the code that does + * the "just-after-activation" stuff is run some time later than + * the code that says "be active now". + */ +boolean justActivated = false; + + +/* + * this variable holds the last sensed status of the switch press + * button. If the code sees a difference between the value of + * this variable and the current status of the switch, it means + * that the button was either pressed or released. + */ +boolean lastStartBtn = HIGH; + +/* + * Initialization code. The virtual USB keyboard must be + * initialized; the Serial class is needed just for debugging. + */ +void setup() { + Keyboard.begin(); + Serial.begin(9600); +} + +/* + * This code is run continuously. + */ +void loop() { + /* + * note: we don't use Arduino's delay() here, because we can't + * normally do anything while delaying. Our own version lets us + * check for button presses often enough to not miss any event. + */ + activeDelay(50); + + /* + * the justActivated variable may be set to true in the + * checkSwitchPress() function. Here we check its status to + * print the table headers and configure what's needed to. + */ + if (justActivated == true) { + justActivated = false; // do this just once + printHeaders(); + // do next sampling ASAP + nextSampleAt = startedAt = millis(); + } + + if (active == true) { + if (nextSampleAt < millis()) { + // it's time to sample! + int slider = Esplora.readSlider(); + // the row below maps the slider position to a range between + // 10 and 290 seconds. + int sampleInterval = map(slider, 0, 1023, 10, 290); + nextSampleAt = millis() + sampleInterval * 1000; + + logAndPrint(); + } + + // let the RGB led blink green once per second, for 200ms. + unsigned int ms = millis() % 1000; + if (ms < 200) + Esplora.writeGreen(50); + else + Esplora.writeGreen(0); + + Esplora.writeBlue(0); + } + else + // while not active, keep a reassuring blue color coming + // from the Esplora... + Esplora.writeBlue(20); + +} + +/* + * Print the table headers. + */ +void printHeaders() { + Keyboard.print("Time"); + Keyboard.write(KEY_TAB); + activeDelay(300); // Some spreadsheets are slow, e.g. Google + // Drive that wants to save every edit. + Keyboard.print("Accel X"); + Keyboard.write(KEY_TAB); + activeDelay(300); + Keyboard.print("Accel Y"); + Keyboard.write(KEY_TAB); + activeDelay(300); + Keyboard.print("Accel Z"); + Keyboard.println(); + activeDelay(300); +} + +void logAndPrint() { + // do all the samplings at once, because keystrokes have delays + unsigned long timeSecs = (millis() - startedAt) /1000; + int xAxis = Esplora.readAccelerometer(X_AXIS); + int yAxis = Esplora.readAccelerometer(Y_AXIS); + int zAxis = Esplora.readAccelerometer(Z_AXIS); + + Esplora.writeRed(100); + + Keyboard.print(timeSecs); + Keyboard.write(KEY_TAB); + activeDelay(300); + Keyboard.print(xAxis); + Keyboard.write(KEY_TAB); + activeDelay(300); + Keyboard.print(yAxis); + Keyboard.write(KEY_TAB); + activeDelay(300); + Keyboard.print(zAxis); + Keyboard.println(); + activeDelay(300); + Keyboard.write(KEY_HOME); + + Esplora.writeRed(0); +} + +/** + * Similar to delay(), but allows the program to do something else + * in the meanwhile. In particular, it calls checkSwitchPress(). + * Note 1: it may wait longer than the specified amount, not less; + * Note 2: beware of data synchronization issues, e.g. if the + * activeDelay() function alters some variables used by the + * caller of this function. + */ +void activeDelay(unsigned long amount) { + unsigned long at = millis() + amount; + while (millis() < at) { + checkSwitchPress(); + } +} + +/* + * This function reads the status of the switch; if it sees that + * it was pressed, toggles the status of the "active" variable. + * If it's set to true, also the justActivated variable is set to + * true, so the loop() function above can do the right things. + * This function should be called as often as possible and do as + * little as possible, because it can be called while another + * function is running. + */ +void checkSwitchPress() { + boolean startBtn = Esplora.readButton(SWITCH_DOWN); + + if (startBtn != lastStartBtn) { + if (startBtn == HIGH) { // button released + active = !active; + if (active) + justActivated = true; + } + + lastStartBtn = startBtn; + } +} + diff --git a/libraries/Esplora/examples/EsploraKart/EsploraKart.ino b/libraries/Esplora/examples/EsploraKart/EsploraKart.ino deleted file mode 100644 index 4c1621c..0000000 --- a/libraries/Esplora/examples/EsploraKart/EsploraKart.ino +++ /dev/null @@ -1,125 +0,0 @@ -/* - Esplora Kart - - This sketch turns the Esplora into a PC game pad. - - It uses the both the analog joystick and the four switches. - By moving the joystick in a direction or by pressing a switch, - the PC will "see" that a key is pressed. If the PC is running - a game that has keyboard input, the Esplora can control it. - - The default configuration is suitable for SuperTuxKart, an - open-source racing game. It can be downloaded from - http://supertuxkart.sourceforge.net/ . - - Created on 22 november 2012 - By Enrico Gueli -*/ - - -#include - -/* - You're going to handle eight different buttons. You'll use arrays, - which are ordered lists of variables with a fixed size. Each array - has an index (counting from 0) to keep track of the position - you're reading in the array, and each position can contain a number. - - This code uses three different arrays: one for the buttons you'll read; - a second to hold the current states of those buttons; and a third to hold - the keystrokes associated with each button. - */ - -/* - This array holds the last sensed state of each of the buttons - you're reading. - Later in the code, you'll read the button states, and compare them - to the previous states that are stored in this array. If the two - states are different, it means that the button was either - pressed or released. - */ -boolean buttonStates[8]; - -/* - This array holds the names of the buttons being read. - Later in the sketch, you'll use these names with - the method Esplora.readButton(x), where x - is one of these buttons. - */ -const byte buttons[] = { - JOYSTICK_DOWN, - JOYSTICK_LEFT, - JOYSTICK_UP, - JOYSTICK_RIGHT, - SWITCH_RIGHT, // fire - SWITCH_LEFT, // bend - SWITCH_UP, // nitro - SWITCH_DOWN, // look back -}; - -/* - This array tells what keystroke to send to the PC when a - button is pressed. - If you look at this array and the above one, you can see that - the "cursor down" keystroke is sent when the joystick is moved - down, the "cursor up" keystroke when the joystick is moved up - and so on. -*/ -const char keystrokes[] = { - KEY_DOWN_ARROW, - KEY_LEFT_ARROW, - KEY_UP_ARROW, - KEY_RIGHT_ARROW, - ' ', - 'V', - 'N', - 'B' -}; - -/* - This is code is run only at startup, to initialize the - virtual USB keyboard. -*/ -void setup() { - Keyboard.begin(); -} - -/* - After setup() is finished, this code is run continuously. - Here we continuously check if something happened with the - buttons. -*/ -void loop() { - - // Iterate through all the buttons: - for (byte thisButton=0; thisButton<8; thisButton++) { - boolean lastState = buttonStates[thisButton]; - boolean newState = Esplora.readButton(buttons[thisButton]); - if (lastState != newState) { // Something changed! - /* - The Keyboard library allows you to "press" and "release" the - keys as two distinct actions. These actions can be - linked to the buttons we're handling. - */ - if (newState == PRESSED) { - Keyboard.press(keystrokes[thisButton]); - } - else if (newState == RELEASED) { - Keyboard.release(keystrokes[thisButton]); - } - } - - // Store the new button state, so you can sense a difference later: - buttonStates[thisButton] = newState; - } - - /* - Wait a little bit (50ms) between a check and another. - When a mechanical switch is pressed or released, the - contacts may bounce very rapidly. If the check is done too - fast, these bounces may be confused as multiple presses and - may lead to unexpected behaviour. - */ - delay(50); -} - diff --git a/libraries/Esplora/examples/EsploraLedShow/EsploraLedShow.ino b/libraries/Esplora/examples/EsploraLedShow/EsploraLedShow.ino deleted file mode 100644 index 84f049a..0000000 --- a/libraries/Esplora/examples/EsploraLedShow/EsploraLedShow.ino +++ /dev/null @@ -1,42 +0,0 @@ -/* - Esplora LED Show - - Makes the RGB LED bright and glow as the joystick or the - slider are moved. - - Created on 22 november 2012 - By Enrico Gueli - Modified 24 Nov 2012 - by Tom Igoe -*/ -#include - -void setup() { - // initialize the serial communication: - Serial.begin(9600); -} - -void loop() { - // read the sensors into variables: - int xAxis = Esplora.readJoystickX(); - int yAxis = Esplora.readJoystickY(); - int slider = Esplora.readSlider(); - - // convert the sensor readings to light levels: - byte red = map(xAxis, -512, 512, 0, 255); - byte green = map(xAxis, -512, 512, 0, 255); - byte blue = slider/4; - - // print the light levels: - Serial.print(red); - Serial.print(' '); - Serial.print(green); - Serial.print(' '); - Serial.println(blue); - - // write the light levels to the LED. - Esplora.writeRGB(red, green, blue); - - // add a delay to keep the LED from flickering: - delay(10); -} diff --git a/libraries/Esplora/examples/EsploraLedShow2/EsploraLedShow2.ino b/libraries/Esplora/examples/EsploraLedShow2/EsploraLedShow2.ino deleted file mode 100644 index 8f9f8a2..0000000 --- a/libraries/Esplora/examples/EsploraLedShow2/EsploraLedShow2.ino +++ /dev/null @@ -1,55 +0,0 @@ -/* - Esplora Led/Microphone - - This simple sketch reads the microphone, light sensor, and slider. - Then it uses those readings to set the brightness of red, green and blue - channels of the RGB LED. The red channel will change with the loudness - "heared" by the microphone, the green channel changes as the - amount of light in the room and the blue channel will change - with the position of the slider. - - Created on 22 november 2012 - By Enrico Gueli - Modified 24 Nov 2012 - by Tom Igoe -*/ - -#include - -void setup() { - // initialize the serial communication: - Serial.begin(9600); -} - -int lowLight = 400; // the light sensor reading when it's covered -int highLight = 1023; // the maximum light sensor reading -int minGreen = 0; // minimum brightness of the green LED -int maxGreen = 100; // maximum brightness of the green LED - -void loop() { - // read the sensors into variables: - int mic = Esplora.readMicrophone(); - int light = Esplora.readLightSensor(); - int slider = Esplora.readSlider(); - - // convert the sensor readings to light levels: - byte red = constrain(mic, 0, 255); - byte green = constrain( - map(light, lowLight, highLight, minGreen, maxGreen), - 0, 255); - byte blue = slider/4; - - // print the light levels (to see what's going on): - Serial.print(red); - Serial.print(' '); - Serial.print(green); - Serial.print(' '); - Serial.println(blue); - - // write the light levels to the LED. - // note that the green value is always 0: - Esplora.writeRGB(red, green, blue); - - // add a delay to keep the LED from flickering: - delay(10); -} diff --git a/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino b/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino deleted file mode 100644 index 10c17f7..0000000 --- a/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino +++ /dev/null @@ -1,52 +0,0 @@ -/* - Esplora Music - - This sketch turns the Esplora in a simple musical instrument. - Press the Switch 1 and move the slider to see how it works. - - Created on 22 november 2012 - By Enrico Gueli - modified 24 Nov 2012 - by Tom Igoe -*/ - - -#include - - -const int note[] = { -262, // C -277, // C# -294, // D -311, // D# -330, // E -349, // F -370, // F# -392, // G -415, // G# -440, // A -466, // A# -494, // B -523 // C next octave -}; - -void setup() { -} - -void loop() { - // read the button labeled SWITCH_DOWN. If it's low, - // then play a note: - if (Esplora.readButton(SWITCH_DOWN) == LOW) { - int slider = Esplora.readSlider(); - - // use map() to map the slider's range to the - // range of notes you have: - byte thisNote = map(slider, 0, 1023, 0, 13); - // play the note corresponding to the slider's position: - Esplora.tone(note[thisNote]); - } - else { - // if the button isn't pressed, turn the note off: - Esplora.noTone(); - } -} diff --git a/libraries/Esplora/examples/EsploraRemote/EsploraRemote.ino b/libraries/Esplora/examples/EsploraRemote/EsploraRemote.ino deleted file mode 100644 index 135b26a..0000000 --- a/libraries/Esplora/examples/EsploraRemote/EsploraRemote.ino +++ /dev/null @@ -1,94 +0,0 @@ -/* - Esplora Slave - - This sketch allows to test all the Esplora's peripherals. - It is also used with the ProcessingStart sketch (for Processing). - - When uploaded, you can open the Serial monitor and write one of - the following commands (without quotes) to get an answer: - - "D": prints the current value of all sensors, separated by a comma. - See the dumpInputs() function below to get the meaning of - each value. - - "Rxxx" - "Gxxx" - "Bxxx": set the color of the RGB led. For example, write "R255" - to turn on the red to full brightness, "G128" to turn - the green to half brightness, or "G0" to turn off - the green channel. - - "Txxxx": play a tone with the buzzer. The number is the - frequency, e.g. "T440" plays the central A note. - Write "T0" to turn off the buzzer. - - - Created on 22 november 2012 - By Enrico Gueli -*/ - -#include - -void setup() { - while(!Serial); // needed for Leonardo-based board like Esplora - Serial.begin(9600); -} - -void loop() { - if (Serial.available()) - parseCommand(); -} - -/* - * This function reads a character from the serial line and - * decide what to do next. The "what to do" part is given by - * function it calls (e.g. dumpInputs(), setRed() and so on). - */ -void parseCommand() { - char cmd = Serial.read(); - switch(cmd) { - case 'D': dumpInputs(); break; - case 'R': setRed(); break; - case 'G': setGreen(); break; - case 'B': setBlue(); break; - case 'T': setTone(); break; - } -} - -void dumpInputs() { - /* - * please note: a single row contains two instructions. - * one is to print the sensor value, the other to print the - * comma symbol. - */ - Serial.print(Esplora.readButton(SWITCH_1)); Serial.print(','); - Serial.print(Esplora.readButton(SWITCH_2)); Serial.print(','); - Serial.print(Esplora.readButton(SWITCH_3)); Serial.print(','); - Serial.print(Esplora.readButton(SWITCH_4)); Serial.print(','); - Serial.print(Esplora.readSlider()); Serial.print(','); - Serial.print(Esplora.readLightSensor()); Serial.print(','); - Serial.print(Esplora.readTemperature(DEGREES_C)); Serial.print(','); - Serial.print(Esplora.readMicrophone()); Serial.print(','); - Serial.print(Esplora.readJoystickSwitch()); Serial.print(','); - Serial.print(Esplora.readJoystickX()); Serial.print(','); - Serial.print(Esplora.readJoystickY()); Serial.print(','); - Serial.print(Esplora.readAccelerometer(X_AXIS)); Serial.print(','); - Serial.print(Esplora.readAccelerometer(Y_AXIS)); Serial.print(','); - Serial.print(Esplora.readAccelerometer(Z_AXIS)); Serial.println(); -} - -void setRed() { - Esplora.writeRed(Serial.parseInt()); -} - -void setGreen() { - Esplora.writeGreen(Serial.parseInt()); -} - -void setBlue() { - Esplora.writeBlue(Serial.parseInt()); -} - -void setTone() { - Esplora.tone(Serial.parseInt()); -} diff --git a/libraries/Esplora/examples/EsploraTable/EsploraTable.ino b/libraries/Esplora/examples/EsploraTable/EsploraTable.ino deleted file mode 100644 index 712dffa..0000000 --- a/libraries/Esplora/examples/EsploraTable/EsploraTable.ino +++ /dev/null @@ -1,213 +0,0 @@ -/* - Esplora Table - - Acts like a keyboard that prints sensor - data in a table-like text, row by row. - - At startup, it does nothing. It waits for you to open a - spreadsheet (e.g. Google Drive spreadsheet) so it can write - data. By pressing Switch 1, it starts printing the table - headers and the first row of data. It waits a bit, then it - will print another row, and so on. - - The amount of time between each row is determined by the slider. - If put to full left, the sketch will wait 10 seconds; at - full right position, it will wait 5 minutes. An intermediate - position will make the sketch wait for some time in-between. - - Clicking the Switch 1 at any time will stop the logging. - - The color LED shows what the sketch is doing: - blue = idle, waiting for you to press Switch 1 to start logging - green = active; will print soon - red = printing data to the PC - - Created on 22 november 2012 - By Enrico Gueli - modified 24 Nov 2012 - by Tom Igoe -*/ - -#include - -/* - * this variable tells if the data-logging is currently active. - */ -boolean active = false; - -/* - * this variable holds the time in the future when the sketch - * will "sample" the data (sampling is the act of reading some - * input at a known time). This variable is checked continuously - * against millis() to know when it's time to sample. - */ -unsigned long nextSampleAt = 0; - -/* - * This variable just holds the millis() value at the time the - * logging was activated. This is needed to enter the correct - * value in the "Time" column in the printed table. - */ -unsigned long startedAt = 0; - - -/* - * when the "active" variable is set to true, the same is done - * with this variable. This is needed because the code that does - * the "just-after-activation" stuff is run some time later than - * the code that says "be active now". - */ -boolean justActivated = false; - - -/* - * this variable holds the last sensed status of the switch press - * button. If the code sees a difference between the value of - * this variable and the current status of the switch, it means - * that the button was either pressed or released. - */ -boolean lastStartBtn = HIGH; - -/* - * Initialization code. The virtual USB keyboard must be - * initialized; the Serial class is needed just for debugging. - */ -void setup() { - Keyboard.begin(); - Serial.begin(9600); -} - -/* - * This code is run continuously. - */ -void loop() { - /* - * note: we don't use Arduino's delay() here, because we can't - * normally do anything while delaying. Our own version lets us - * check for button presses often enough to not miss any event. - */ - activeDelay(50); - - /* - * the justActivated variable may be set to true in the - * checkSwitchPress() function. Here we check its status to - * print the table headers and configure what's needed to. - */ - if (justActivated == true) { - justActivated = false; // do this just once - printHeaders(); - // do next sampling ASAP - nextSampleAt = startedAt = millis(); - } - - if (active == true) { - if (nextSampleAt < millis()) { - // it's time to sample! - int slider = Esplora.readSlider(); - // the row below maps the slider position to a range between - // 10 and 290 seconds. - int sampleInterval = map(slider, 0, 1023, 10, 290); - nextSampleAt = millis() + sampleInterval * 1000; - - logAndPrint(); - } - - // let the RGB led blink green once per second, for 200ms. - unsigned int ms = millis() % 1000; - if (ms < 200) - Esplora.writeGreen(50); - else - Esplora.writeGreen(0); - - Esplora.writeBlue(0); - } - else - // while not active, keep a reassuring blue color coming - // from the Esplora... - Esplora.writeBlue(20); - -} - -/* - * Print the table headers. - */ -void printHeaders() { - Keyboard.print("Time"); - Keyboard.write(KEY_TAB); - activeDelay(300); // Some spreadsheets are slow, e.g. Google - // Drive that wants to save every edit. - Keyboard.print("Accel X"); - Keyboard.write(KEY_TAB); - activeDelay(300); - Keyboard.print("Accel Y"); - Keyboard.write(KEY_TAB); - activeDelay(300); - Keyboard.print("Accel Z"); - Keyboard.println(); - activeDelay(300); -} - -void logAndPrint() { - // do all the samplings at once, because keystrokes have delays - unsigned long timeSecs = (millis() - startedAt) /1000; - int xAxis = Esplora.readAccelerometer(X_AXIS); - int yAxis = Esplora.readAccelerometer(Y_AXIS); - int zAxis = Esplora.readAccelerometer(Z_AXIS); - - Esplora.writeRed(100); - - Keyboard.print(timeSecs); - Keyboard.write(KEY_TAB); - activeDelay(300); - Keyboard.print(xAxis); - Keyboard.write(KEY_TAB); - activeDelay(300); - Keyboard.print(yAxis); - Keyboard.write(KEY_TAB); - activeDelay(300); - Keyboard.print(zAxis); - Keyboard.println(); - activeDelay(300); - Keyboard.write(KEY_HOME); - - Esplora.writeRed(0); -} - -/** - * Similar to delay(), but allows the program to do something else - * in the meanwhile. In particular, it calls checkSwitchPress(). - * Note 1: it may wait longer than the specified amount, not less; - * Note 2: beware of data synchronization issues, e.g. if the - * activeDelay() function alters some variables used by the - * caller of this function. - */ -void activeDelay(unsigned long amount) { - unsigned long at = millis() + amount; - while (millis() < at) { - checkSwitchPress(); - } -} - -/* - * This function reads the status of the switch; if it sees that - * it was pressed, toggles the status of the "active" variable. - * If it's set to true, also the justActivated variable is set to - * true, so the loop() function above can do the right things. - * This function should be called as often as possible and do as - * little as possible, because it can be called while another - * function is running. - */ -void checkSwitchPress() { - boolean startBtn = Esplora.readButton(SWITCH_DOWN); - - if (startBtn != lastStartBtn) { - if (startBtn == HIGH) { // button released - active = !active; - if (active) - justActivated = true; - } - - lastStartBtn = startBtn; - } -} - diff --git a/libraries/Esplora/keywords.txt b/libraries/Esplora/keywords.txt index 02ba660..b225991 100644 --- a/libraries/Esplora/keywords.txt +++ b/libraries/Esplora/keywords.txt @@ -16,6 +16,7 @@ readLightSensor KEYWORD2 readTemperature KEYWORD2 readMicrophone KEYWORD2 readJoystickSwitch KEYWORD2 +readJoystickButton KEYWORD2 readJoystickX KEYWORD2 readJoystickY KEYWORD2 readAccelerometer KEYWORD2 -- cgit v1.2.3-18-g5258