diff options
Diffstat (limited to 'core/libraries/Sprite/Sprite.cpp')
-rw-r--r-- | core/libraries/Sprite/Sprite.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/core/libraries/Sprite/Sprite.cpp b/core/libraries/Sprite/Sprite.cpp new file mode 100644 index 0000000..6055876 --- /dev/null +++ b/core/libraries/Sprite/Sprite.cpp @@ -0,0 +1,95 @@ +/* + Sprite.cpp - 2D sprite buffer library for Arduino & Wiring + Copyright (c) 2006 David A. Mellis. All right reserved. + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +*/ + +#include <stdlib.h> +#include <stdarg.h> +//#include <stdio.h> + +#include "Sprite.h" + +void Sprite::init(uint8_t width, uint8_t height) +{ + _width = width >= 8 ? 8 : width; + _height = height >= 8 ? 8 : height; + + // for now, do nothing if this allocation fails. methods that require it + // should silently fail if _buffer is null. + _buffer = (uint8_t *) calloc(_height, 1); +} + +Sprite::Sprite(uint8_t width, uint8_t height) +{ + init(width, height); +} + +Sprite::Sprite(uint8_t width, uint8_t height, uint8_t row, ...) +{ + init(width, height); + + if (!_buffer) return; + + va_list ap; + va_start(ap, row); + + int y = 0; + + for (y = 0; ; y++) { + for (int x = 0; x < width && x < 8; x++) + write(x, y, (row >> (width - x - 1)) & 0x01); + + if (y == height - 1) + break; + + row = va_arg(ap, int); // using '...' promotes uint8_t to int + } + + va_end(ap); +} + +uint8_t Sprite::width() const +{ + return _width; +} + +uint8_t Sprite::height() const +{ + return _height; +} + +void Sprite::write(uint8_t x, uint8_t y, uint8_t value) +{ + if (!_buffer) return; + + // uint8_t's can't be negative, so don't test for negative x and y. + if (x >= _width || y >= _height) return; + + // we need to bitwise-or the value of the other pixels in the byte with + // the new value, masked and shifted into the proper bits. + _buffer[y] = (_buffer[y] & ~(0x01 << x)) | ((value & 0x01) << x); +} + +uint8_t Sprite::read(uint8_t x, uint8_t y) const +{ + if (!_buffer) return 0; + + // uint8_t's can't be negative, so don't test for negative x and y. + if (x >= _width || y >= _height) return 0; + + return (_buffer[y] >> x) & 0x01; +} |