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authorCristian Maglie <c.maglie@bug.st>2013-01-27 12:52:06 +0100
committerCristian Maglie <c.maglie@bug.st>2013-01-27 12:52:06 +0100
commit76d436f51501bd47ff463b88a196f517191f58ad (patch)
tree1f22ba2385ad22eca306d67793c0827451f2b50a /libraries/Esplora/Experts/EsploraPong/EsploraPong.ino
parentbb9cc4f70c17eed497ab30d7bfe6eebb35055205 (diff)
parentc6287dd6ac33544179a6544b8f3f55a396ec6608 (diff)
Merge branch 'ide-1.5.x' into can
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+/*
+ Esplora Pong
+
+ This sketch connects serially to a Processing sketch to control a Pong game.
+ It sends the position of the slider and the states of three pushbuttons to the
+ Processing sketch serially, separated by commas. The Processing sketch uses that
+ data to control the graphics in the sketch.
+
+ The slider sets a paddle's height
+ Switch 1 is resets the game
+ Switch 2 resets the ball to the center
+ Switch 3 reverses the players
+
+ You can play this game with one or two Esploras.
+
+ Created on 22 Dec 2012
+ by Tom Igoe
+
+ This example is in the public domain.
+ */
+
+#include <Esplora.h>
+
+void setup() {
+ Serial.begin(9600); // initialize serial communication
+}
+
+void loop() {
+ // read the slider and three of the buttons
+ int slider = Esplora.readSlider();
+ int resetButton = Esplora.readButton(SWITCH_1);
+ int serveButton = Esplora.readButton(SWITCH_3);
+ int switchPlayerButton = Esplora.readButton(SWITCH_4);
+
+ Serial.print(slider); // print the slider value
+ Serial.print(","); // add a comma
+ Serial.print(resetButton); // print the reset button value
+ Serial.print(","); // add another comma
+ Serial.print(serveButton); // print the serve button value
+ Serial.print(","); // add another comma
+ Serial.println(switchPlayerButton); // print the last button with a newline
+ delay(10); // delay before sending the next set
+}
+